Demonstrating leadership in the classroom

Technology and new societal hierarchies are changing the demands on teachers and thus the opportunities for and style in which teachers should demonstrate leadership. Expectations on young people have also developed as the world evolves increasingly quickly. I wonder how many CEOs are now below the age of 25? It’s now less about displaying mastery over content and skills and more about demonstrating successful leadership by nurturing a creative and challenging classroom environment.

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Author: Richard Wells
Teaches grade 6 to 12 – Head of Technology at NZ High School
Top 40 in edublog awards 2013
Top 12 Blogger – The Global Search for Education
Known for Educational Infographics (see Posters above)
Presenter and also a father to 2 beautiful girls. Twitter :  @iPadwells

This post is written as part of The Huffington Post’s The Global Search for Education: Our Top 12 Global Teacher Blogs: A series of questions that Cathy Rubin is asking several education bloggers. I’ll be sharing the link to her post that collects all of the responses. I’m excited to be part of this group of edu-bloggers.

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I have just read an excellent article in Time magazine by Julie Lythcott-Haims, where she summarises her book about the growing dependency children have on their parents. She explains how middle-class parenting, in particular, has developed in such a way it helps foster this dependency. Julie highlights that children increasingly expect to be fully catered for in any event or situation. To quote Julie: “We have to deliberately put opportunities for independence in our kids’ way.” This problem often gets discussed at my school in regard to students’ lack of initiative in the classroom but I can’t help but argue that the traditional classroom fosters just the same level of dependency.

Demonstrating leadership whilst not fostering dependency

student teams02In a classroom where every child carries out the same task for the same outcome, the temptation is to lead by command and control. After all, everyone has to tow the same line. The underlying issue in this context is that every student is dependent on the teacher for every step of the task. “Turn to page 52,” “Answer questions 5 to 10,” “Draw a mind-map of …” In these situations, a student’s need for initiative and decision-making is limited to the tight confines of the page, question or requested specific output.

Like anything, humans learn best through experience and this includes leadership. To demonstrate the more modern requirements for transformative leadership, teachers need to show mastery for adapting, evaluating learning goals and building productive working structures. These need to be open enough to let the students take control over the environment where true experience is gained in managing time, information, decision-making and social interactions. This has had very positive outcomes in my school where it seems self-respect has developed and the extra ownership over the work improves attitude and productivity.

Design-Thinking-iPadWellsSince opening up my classroom to structures like Project-based learning or Design Thinking exercises, I have seen what student leadership looks like. When it’s normal for students to be dealing with self-expression, task management and working relationships, it will amaze teachers as to what young people are capable of. Regardless of teaching model, the basics of: set negotiated goals, offer working structures; expect collaboration and let the students drive, are much more likely to develop the leaders of tomorrow.

This is important as the problems these young people will face are likely to require a more collaborative and global style of leadership. In my classroom, the quality of output but more importantly, the level of understanding and ability to lead a scenario have never been better.

How do you balance preparation for high stakes assessments with teaching and learning in your classroom?

Author: Richard Wells
Teaches grade 6 to 12 – Head of Technology at NZ High School
Top 40 in edublog awards 2013
Top 12 Blogger – The Global Search for Education
Known for Educational Infographics (see Posters above)
Presenter and also a father to 2 beautiful girls. Twitter :  @iPadwells

How the average classroom operates, especially in high schools, has to change if we are to level the playing field in preparing every child for assessments, not just the middle class.

Classroom

Image credit˙

This post is written as part of The Huffington Post’s The Global Search for Education: Our Top 12 Global Teacher Blogs: A series of questions that Cathy Rubin is asking several education bloggers. I’ll be sharing the link to her post that collects all of the responses. I’m excited to be part of this group of edubloggers.

Do your parents affect your grade more than your teacher?

What makes the real difference to who succeeds in high stakes assessments? What generally correlates most consistently with exam success in the US, Europe and Australasia? Is it IQ or access to technology? Is it money spent on schools? No, It’s family background or socio-economic circumstance. This has always been the elephant in the room when discussing the approach to and success of education in the developed world. For decades, the the traditional teacher-led classroom model has helped purpetuate the obvious trend that, in general, the higher your family’s social status, the better your grades. This fact alone proves how ineffective most classrooms around the world have been in attending to student needs. But there is hope.

Does government money help?

student teams01In New Zealand, we have what we call a decile system that allocates government funds to schools based on socio-economic student circumstance.  So surely we have a fair system where all classes achieve equally. Of course we don’t. In general, it is still the wealthier learners who succeed in school. One reason the government money does’t change grades in the lower deciles is that the considerable extra funds received by the more needy schools quickly disappears providing the extra social, medical and family support required in such situations and little extra gets spent on the education of those students.

Teachers can’t do it alone

Government money is a great start but once you’ve ensured every child has had breakfast (still not the case in New Zealand and certainly not in the US), what can the classroom teacher do to start to leveling the playing field regarding the support and motivation for learning each child experiences. The classrooms need to operate in ways that maximise the amount of support every child has access to at any moment but with only one teacher in the room, this means collaborative environments that build knowledge and skills not rely on receiving them.

ocKids2-ipadAll learning environments and classroom activity should allow and cultivate collaborative workflow from early years all the way through to college. Classrooms should not be reliant on either each individual student’s personal access to the teacher or a child’s ability to stay focused on the same single point of information delivery. By making teamwork the learning norm, you not only mimic standard workplace practice but also start to provide more support to more students.

This is why a number of new classroom models, such as Project-based learning (PBL), Universal Design for Learning (UDL) or Design Thinking, to name but a few, focus on building knowledge collaboratively so as to involve every learner in an active role, rather than as a passive receiver. Building a team mentality around learning will also mean students have more people to turn to in preparing for high stake assessments, alleviating the pressure on both the teacher and the family at home.

Coding on iPads – Beginner to Pro

Code and programming may not be the most important topics on the planet but it is an area of study that sufferers two major problems. one: an industry with millions of unfilled job positions and two: a world where not enough teachers feel confident to run programming projects. The iPad can offer a solution in these situations.

There’s an app for that (and a generation)

Fortunately, the world of code education is getting easier and more self-sufficient every month. When I say self-sufficient, I mean such that having an expert in the room is not longer a requirement. Thousands of children, some as young as four, are teaching themselves to program and make apps and games . They are using, apps, YouTube, gadgets, drones and robots, all available at home. This generation are also becoming experts at collaborating online.
Initially, many code teachers in the world were skeptical about whether the iPad had any role to play in code learning and thought of it as just a consumption device. That was never quite the case and now the millions of iPads held by children everyday are primed to take them on the full coding journey from beginner to pro.
Here’s a summary of some of the apps on offer and the level they cater for:
Code Beginner to Pro with iPad

Where do I start and end this journey?

Here I will attempt to summarise the various levels of learning and the apps that sit at each stage.

Stage one – Single procedure

Getting from A to B might be easy for humans but computers need commands every step of the way. There’s also a long way and short way to code anything to get from A to B and learning the shortcuts is important. These apps are great at introducing the main options when doing any type of coding. They will do the teaching and the students can get quite competitive over how far they’ve got.
code1

Stage two – multi character

All apps, websites and games always have more than one thing on the screen that has been coded to do something. Learning how components and characters can interact, pass messages and information and even borrow each other’s code is key to start the development of full products. These apps will open up more open ended options and allow and the students to get creative whilst still delivering extra lessons to spark ideas. They do all this with friendly drag and drop commands, whilst still offering the full toolkit. Pictured: Tickle; Hopscotch; Tynker.
code2

Stage three – IDEs and Text code

Before you take the final plunge into typing your own code to make products that might change the world, it’s worth being introduced to the type of application coders use, namely the integrated development Environment (IDE). These apps offer tools, buttons and shortcuts specific to a platform or language. For example, Apple’s IDE is called Xcode and has iPad specific tools and will emulate an iPad to trial your app on. It’s important to introduce to text coding so students discover how carefully you have to be with syntax. These three apps find a friendly and fun way to introduce IDEs and JavaScript and a real text language. Pictured: GamePress; Hakitzu; Codecadmy.
code3

Stage four – time to go pro!

IMG_0688There are a number of app developers creating apps that allow you to type, compile and test real code in nearly every language. They can cost a dollar or two but come with keyboards specific to providing shortcuts to allow you to type and organise the code quickly. This will allow students with iPads to make a serious start on their coding career. Pictured: Python 3 (but they all look similar)

Journey as a team

This whole process from beginner to pro can be done without the need for an expert. More teachers need to feel confident that they can introduce coding at almost any age, get the students onto the apps and then step out of the way. I find teams of 4 work well to build coding knowledge collaboratively and helping each other through the various challenges.

Jobs for the boys and the girls

Find your local jobs website and do the >$100 job search. In nearly all cases, IT will be the industry with the biggest need and in many cases it will be double the 2nd place industry for job availability. There’s a global discussion about success rates with boys and coding often interests boys who struggle elsewhere. It can also act a a gateway to covering much math. Girls are also being encouraged into the industry with extra incentives and programmes such as GirlsWhoCode.com. Google also run special initiatives just for women.
Kids – start coding! 
Teachers – let them show you what they can create!

Are your kids always staring at screens?

IMG_0651I’m a father of two girls (7 & 10)  and like many fathers in developed world in 2015, school holiday time has become “constant screen time” for my kids. Unless I painstakingly structure every minute of their day, given the choice, they pick screen time before considering other activities. They are kids after all and it may have been 1987 and it may have been an Atari ST, but I was just the same.

The 70s gave us screen time, the 80s brought it home, the 90s expanded the choice and the 21st century has now given many young people the power to download further screen time options when they feel like it.

What’s good for kids?

If most parents are allowing it, is it ok to deny your own kids (as a parent or teacher) the access other’s enjoy? What long-term effects will show themselves in 20 years? Will they be positive or negative? You can find news stories and studies to prove any case you’d like to.

So, what do we parents and teachers do with a generation who have increasingly higher expectations for how much screen time is considered normal? I have written before on categorising screen time to give more value to creative pursuits and this has helped family time in my house considerably. But here’s other ideas I’ve had that help in this increasingly challenging debate about what is good or not good for children.

Children generally think of the games first but are also naturally curious and creative and often just need reminders of the more productive activities available. Here are some ideas for how to structure these reminders.

Idea 1: Make rules & reasons clear

Folders screentimeRealistically, most families I know would allow a couple of hours in any day for iPadding. Organise apps into folders based on family rules about screen time. As examples: 20 minutes playing games; 40 minutes playing ‘thinking’ games; 1 hour of these creative apps. Using the Control Centre (swipe up from bottom of screen) you can quickly access the timer to ensure the kids get an alarm to say ‘time’s-up’. I also use Emoji characters to help the kids remember why they’re categorised (see pic). It seems sometimes that screen time becomes the issue more than worrying about exactly what’s on the screen. and my kids will move onto more productive activities, if it means more screen time. (Sad, I know)

Idea 2: Make them earn this precious resource

Yes, they will do almost anything for screen time and so use this to your advantage and make them earn it. The parenting advice on this also changes week to week, depending on which book, expert or website you follow but generally, publishing a list of ‘good citizen’ tasks that all earn screen time works well. It puts the onus on the child to carry out good deeds before the earn device time. My daughters have very tidy bedrooms, we have an automatic filling dishwasher and the fire wood was transferred to it’s winter location all because of the desire for the screen. I’ve had no arguments about work around the house if it’s weighed up against iPad time.

Idea 3: Become master of the games you want your kids playing

Here are some games I’ve recently become very good at, so as to spark discussion and competition within the family.

land of vennMath: The Land of Venn – Geometric Defense This is a great game where young kids learn and draw geometric shapes as weapons against monsters. It quickly had my 7-year-old daughter using math vocabulary she might never have used at home. Lots of extras to win and spells to purchase with your winnings. Cleverly designed to award more power to the more complicated shapes. Great fun and sparks good conversation.

 

English : Sentopiary

sentopiaryThis was a great distraction that both my daughters enjoyed as it reinforced things they’d studied at school and was interactive enough that even I learnt a few things regarding grammar. As the app states: “Guided by Common Core standards, it is intended to be used both at home and in classrooms and works well in environments where iPads are shared.” This is true as it also sparks conversation between 2 people looking at it.

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Languages: Duo Lingo

duo lingoWe’ve made it a family challenge to learn Spanish using this app. My elder daughter has now decided that after Spanish, she’s ‘gonna learn Russian’ :-). Make it a weekly challenge to work through a particular number of lessons. The app is very carefully crafted to make sure you build your knowledge and skills in successfully in written, reading and spoken forms. There is discussion about the teaching of languages dying out in schools but this app and gasified online system could be the saviour for language learning.

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Art: Sketchbook Express

Sketchbook ExpressThis free app gives you advanced tools presented in a straight-forward fashion. Even I could reignite my liking for art with some nice first steps tracing a photo using the layers available (see pic). This immediacy and extra safety (kids don’t like to mess up their pictures) of this layering made it an instant hit with my 10-year-old daughter.

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Movie making: iMovie

iMovieUsing siblings, pets or classmates to put together a story introduction using iMovie’s Trailer option is a popular activity that I find with some theme prompting from me always gets my kids outside and ‘acting’. The other day, all I had to say was “what about using our chickens for a trailer?” and they were off!

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Logic & Coding: Kodable & Thinkrolls 2

IMG_0642Both these apps challenge the brain for logical thinking. They present themselves as games but in such a way that the kids have to pause and think rather than just react on instinct like typical gaming.

Kodable is a great introduction into coding that both my daughters will play for the full 30 minutes overtime they’re reminded of its existence.

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screen322x572Thinkrolls 2 looks easy to start with but quickly gets very challenging and is cleverly designed to deliver challenges in quick succession that my kids will choose to play this without reminding.

This means WAR!

Yes, as a parent or teacher you might feel you are in a constant fight and you may win some and loose some battles but if we are careful, I believe we will win the war. With some thought and a positively mindset, this screen time might create a generation of thinking, creative and collaborative people. By setting up structures to help the children self-manage their screen time, I am hoping that I can already see the benefits of what these apps have to offer transferred to ‘real-life’ with two girls who are happy to help, keen to solve problems and create projects of their own design. Make sure you make some time to showcase the results of their more productive device use and it will encourage more.

Good luck everyone !!!

Can iPads help achieve a state of Flow?

Lev VygotskyI’ve just had the pleasure of being inspired by Keryn Davis at Core Education, New Zealand. Keryn was speaking to a selected group of talented NZ teachers and the not quiet as talented me, who are all carrying out research projects on teaching and learning in 2015. Keryn spoke to us about the power of play in schools and used research and her own data to convince all of us that this was a significant issue for educators to explore.

Starting with the work of Lev Vygotsky, Keryn highlighted that people naturally stretch themselves during play. Vygotsky said: “In play, a child always behaves beyond his average age, above his daily behaviour; in play it is as though he were a head taller than himself.” This idea struck me as quite profound and had me hooked the rest of the way.

Next we were taken through some inspiring examples from her own research where play had been first introduced as a special hour at the beginning of the day, for “proper” school to commence afterwards. She explained how the positive results from this specially timetabled hour of play had led the schools to extend it and use elements of play throughout the day, making the most of opportunities that arose. Learners naturally started to organise, lead others and collaborate. I highly recommend you read more about her work here.

Play, Involvement & experiencing Flow

What I liked most was how she linked play to considering the level of true involvement a child displays in any school activity and finally onto the idea of flow, being a state of intense concentration on the present moment. As a tool for measuring activity and flow, we were introduced to the Leuven Scale for Involvement. Originally designed by Ferre Laevers.  This is used by elementary school educators to grade students during observations regarding how involved they are in various activities during the school day. Normally data is gathered by recording the observed involvement in activities of one child at a time as they carry out the different types of tasks in one day. I can’t see why these wouldn’t apply in principal to a learner of any age.

Here’s my infographic version:

The Leuven Scale for Involvement-@iPadWells

 

We were looking at her data that recorded both involvement and well-being at 5 minute intervals for a child during a school day. We started discussing the idea of flow as being the state that people attain when these 2 measures are at their peak. Karyn had actually discovered that flow was achieved when involvement was “Extremely High” but Well-being only had to be “Moderate.”

Here’s the Leuven scale for Well-being:

The Leuven Scale for Well-being-@iPadWells

Flow

Nakamura and Csikszentmihályi identify the following six factors as encompassing the experience of flow.

  1. Intense and focused concentration on the present moment
  2. marking action and awareness
  3. A loss of reflective self-consciousness
  4. A sense of personal control or agency over the situation or activity
  5. A distortion of temporal experience, one’s subject’s experience of time is altered
  6. Experience of the activity is intrinsically rewarding, also referred to as autotelic experience

Reference: Nakamura, J.; Csikszentmihalyi, M. (20 December 2001). “Flow Theory and Research”. In C. R. Snyder Erik Wright, and Shane J. Lopez. Handbook of Positive Psychology. Oxford University Press. pp. 195–206. ISBN 978-0-19-803094-2

All teachers have the opportunity to design school structures and activities with an aim that children will experience states of flow during their day. These two scales are also useful for a teacher to use in judging their own activity design and classroom structures.

What does this mean for iPads?

i4S - APPSMASHING.001Combining the ideas behind play, involvement and flow, I believe teachers need to be open-minded when deciding how and/or when iPads will be used by learners. Allow learners to play and express themselves. Let them build their own learning experience and in doing so become more focused and absorbed in the moment.

App Smashing is a great example of this, as long as it’s not the teacher prescribing the exact apps to be smashed. Learners should develop their own workflows and styles of output. Having to conform to any generic structure for learning is always going to lessen the chance that moments of true flow might develop.

The flexibility and massive possibilities for expressing, creating and publishing from iPads means they can enable a learning environment that caters for every individual. Personal agency can lower self-consciousness and this might in-turn lead to deeper learning and students lost in moments of their own creation.

 

Design Thinking with iPads

Design thinking is a powerful tool to really get your students thinking about and tackling a problem or topic at a much deeper level. It is a structured task that focuses on giving considerable time to thinking about and empathising with the people within the situation (Target audience or client), designing and prototyping a possible solution that is immediately challenged in order to improve it. It is used much in business and the design industry but can be used as a general classroom task within any subject area. It also gets students to work quickly without much introduction.

Design thinking promotes creative thinking, team work, and student responsibility for learning.

Design-Thinking-iPadWells

It is a form of solution-based, or solution-focused thinking; starting with a goal (a better future situation) instead of solving a specific problem. This keeps minds open to multiple solutions.

The core rules behind Design Thinking:

  1. The Human Rule: All Design Activity Is Ultimately Social in Nature
  2. The Ambiguity Rule: Design Thinkers Must Preserve Ambiguity
  3. The Re-design Rule: All Design Is Re-design
  4. The Tangibility Rule: Making Ideas Tangible Always Facilitates Communication

The infographic / poster above is a guide to a simplified version you can use in your classroom. This version can be carried out in an hour, over a week, or even longer.

This versions splits the task into 5 key stages. It’s good to set fixed time frames for each of these stages and for their sub stages.

1. Goal Setting (Whole Class)

How Might WeHOW MIGHT WE DESIGN / ACTION WHAT AND FOR WHOM IN ORDER TO CHANGE SOMETHING?

The first stage is to devise an atoll goal to improve something. This is best started with 3 key words: “How might we …” Starting this way can have a powerful effect on successful classroom engagement. “How” is a word that has a bias towards action. It implied the something is to be done. “Might” acts as a safety blanket as it offers the students the freedom to fail. This ensures tham more are likely to give it a go. “We” pushes the collective responsibility and collaborative aspect meaning nobody will be alone. It also removes the classroom hierarchy, bringing the teacher onto the same level as learner alongside the students.

During this goal setting stage it is important to select as a class:

  • WHAT” = An object – E.g. App, Gadget, Speech, Toy, Campaign, Website etc.
  • WHOM” = A Specific Client/target – E.g playground users, garbage droppers etc.
  • CHANGE” = A better world – E.g. Target result, Improved situation,

Examples:

As an extra idea, I have considered it even as a fun theoretical teaching task such as:

  • How might an iPad app have helped George Washington win the War of independence in half the time?

There’s nothing to stop posting up a number of big ideas or challenges for teams to pick from but ensure the students have been part of formulating them.

2. Thinking – Individual then Group

Think DTDecide on an amount of time that students will individually think around the topic. This personal thinking space is important for letting quiet, reflective and deeper thinking take place to start the process off. This might only be 5 or 10 minutes but means more will come to the table when the group starts discussions.

The individual thoughts are then brought to the group. I recommend groups of 3 or 4 as bigger than this can become less manageable for the students.
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3. Empathise

a) Facts  b) Opinions  c) Interactions

EmpathiseThis is the crucial stage where considering the people and situation that the solution will be dealing with is broken down into 3 stages to help the students allow for as fuller picture as possible. These 3 stages might take anything from 10 to 30 minutes.

  • First the Profile the target as a list of facts. What do they do? What do they have? What are we dealing with physically?
  • Second they imagine or research all the typical opinions and feelings that the solution will have to allow for.
  • Thirdly they consider all the connections within the situation. Who talks to who? Who shares things with who? Who or what competing with what or who?

By the end of this stage, the students will have done far more genuine thinking about the situation than they might have done if asked to just “research the situation.”

4. Solution Design – “Ideate”

ideateA minimum of 20 minutes is now needed for the group to dream up a solution. The important emphasis here is that no idea should be squashed too quickly. Let the students dream up ideas that may or may not be possible and allow the discussion and challenge evolve. The point of this whole process is for all possibilities to surface and be challenged. Sometimes the craziest idea can lead to successful divergent solutions.

App and gadget design can be applied to most situations and the fact that the students may or may not be able to make the final product should’t matter and allows them to focus on the needs that the product meets.
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5. Prototype Critique – Feedback & Improve

PrototypeThis stage simultaneously develops multiple skills whilst also encouraging a more optimistic growth-mindset as teams present and challenge each other. The emphasis here must be on growing ideas and not judgements. One thing I would highlight to students is that designers and problem solvers always seek advice and feedback and so can use and appreciate anything that gets fed back to them.

Even after good thinking and empathising stages, there’s always a number of “what ifs” that any team will not have thought of. This also highlights to all students that there’s always another view and this feedback loop is key to any significant success that will last. Just keep asking why? why? why?

 

Which apps help with Design Thinking?

Essentially, the apps that help design thinking are those that allow students to collaborate around their ideas and  creative output. Here’s a few to help.

post-itSecrative can be used to canvas the class for foreseen problems to be solved and once target problems are chosen, it can then ask students to submit How might we… questions to frame the task around.

Nearpod can also be used to collate the class ideas for problems.

Post-It Plus amazingly allows an individual’s real Post-its be captured by camera and shared as digital post-its with the group. You can even edit the digital copies!
Here’s a review.

Drawp is another great collaborative system and app for class activities.

Talkboard is an instant and free collaborative drawing board for the group to scribble down ideas on. Might need a stylus to get the best from this.

Prezzi can be used to present a plan.

 

Design Think Links and Info

NoTosh are a key organisation pushing Design Thinking in education. Great info and resources.

Stanford Uni have produced a whole crash course in Design Thinking!

 

 

2 Teachers have 9 thoughts as iPad turns 5

I am very excited to be collaborating with the great Steve Lai again (@sly111). We decided to celebrate the iPad’s 5th birthday with a quick brainstorm of our key lessons from 5 years of iPad teaching. Education across the world continues to evolve in its understanding of how 1-to-1 student device learning can and will revolutionise the industry. Photo Credit

5 Years pic

We started predominantly with our 20th century mindset: “The teacher must be master.” This approach led many educators and schools to hold students back whilst they themselves struggled to master it first or feared the technology altogether. My recent evidence shows that a gradual development of this mindset has taken place and students are more often offered greater freedom to control how their learning might involve and benefit from an iPad. 

Teachers are now accepting that the very definite hierarchy that existed in the classroom has been dismantled somewhat and students are now able to access information on demand then create and collaborate in ways that many teachers struggle to keep up with. The secret is to challenge students to prove just how talented they can be, but this requires certain freedoms.

Here are our 9 thoughts:

  1. BlogBut-app14Richard: “Never prescribe an app for a task. Let the students surprise you.”
    I was introduced to Green screening and stop-frame animation by my own students. Students continuously discover apps and will be keen to apply them to class tasks. In a flexible learning environment the teacher spends less time hunting out apps for students to use and more time devising learning intentions.

    Richard: “Green Screening was introduced to me by my students. It revolutionised my classroom!”
    Check out this slideshow describing how to use Green Screen Movie FX Studio
    Check out this post describing DoInk’s Green Screen app
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  2. iOS7TechnicalSteve: “Know the ins and outs of how to troubleshoot potential roadblocks”
    If you are the “go-to” iPad person at your school, your students (and some coworkers) will regularly ask you how to do even the simplest tasks. Try to predict potentials roadblocks by practicing on your own before any iPad lesson. Try giving some of your new and exciting lessons with your family and colleagues and see if they have any questions to stump you.Another consideration is to develop a small network of students that will help people in your class or even school with these common roadblocks.Here are examples of student-run tech support teams:
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  3. ocKids-iPadSteve: “Always continue to learn and its okay to sometimes admit you don’t know how to do something.”
    We should strive to be lifelong-learners. That’s why you’re reading this article! While you should be the best at your teachable subject, your students need to realize that we aren’t infallible. When tough questions arise, learn the solution as a class. The learning of that topic, on your part, is professional development in itself. Keep up to date with the latest teaching tools. Attend iPad pro-d’s if available.The views on iPad teaching have evolved over the 5 years and teachers are realising that the traditional view that they must be the master of the classroom content does not have to apply to the use of technology. Consider what you’d like the students to be doing but let them discover the best way iPads might help.
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  4. Thinking Digital Citizenship-iPadWellsSteve: “Be wise in what you share online”
    Teachers are hopefully willing to share great creations made by students to other teachers, both within their schools/districts and also to a broader community. Take special care in how you share. Don’t publish full names, and make sure to get full parental consent if you want to post your students’ photos. As a professional, be careful and what you post about your personal lives as well, as it is an open book for all to read.
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    Read: How Teachers Should Stay Safe Online & Safe Facebook use in schools
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  5. NUTSHELL_iCloudSteve: “Make the cloud an essential tool. Know how to use it efficiently, ie. back up student work”The cloud is a relatively new tool. Learn how to maximize its potential. Cloud storage is becoming more affordable, and free storage options still offer a lot of great sharing features. Discover sharing and collaborative features and learn about the different forms it comes in. Make sure what you upload is secure and safe. Educate your students, as cloud computing is here to stay. The iPads will operate with all main cloud platforms by Apple, Google, Microsoft and Dropbox.Read: Dropbox for Dummies, Why You Shouldn’t Need your USB again.
  6. NUTSHELL_21C_Learning.001Richard: “Understand that while the iPad is an incredible teaching and learning tool, it doesn’t change what works and doesn’t work in effective learning”
    iPads don’t always change students’ engagement or desire to learn. True success in the classroom still requires a teacher to create the right atmosphere for deep learning. More success is realised by teachers who create flexible learning spaces and set student-driven challenges that demand deep thinking whilst allowing the iPad to help student collaboration and present this thinking.Read : iPad teaching is NOT about iPads
  7. i4S SAMR MindsetSteve: “Don’t teach with an iPad just for the sake of it”
    Teachers need to have (or develop) a certain passion for integrating technology (not just iPads) into their everyday teaching. If it’s not really your cup of tea, don’t feel like you have to do it. Find your niche and go forward with it!
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  8. Richard: “Worry less about “Wonder” apps and more about Collaboration and Teamwork”
    Why hunt for an app that can do everything, when tasks conducted in teams can demand each team member use the simplest of apps just to fulfil their team role.

    •  Student A: Camera for photo evidence
    •  Student B: Notes or Pages for text
    •  Student C: Simplemind for mind-map
    •  Student D: Blog setup & management for collating material and publishing

      iPads also allow for collaboration between students in different classrooms or even schools. Here’s a “Connected Classroom Challenge” to test students’ ability to run projects whilst working remotely. This is great practice for 21st Century workflow.
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  9. iPad 4 Schools PosterRichard: “iPads are still the most popular, flexible and successful device in education.”Whether it is the USA buying iPads in their millions or reports showing 86% of New Zealand schools have students using iPads, there is still a worldwide understanding that they are the easiest to integrate into classrooms. Educators around the world are often found discussing the benefits of active learning which the iPad continues to allow for in  a way that laptops / Chromebooks don’t, keeping students rooted to one spot.Read: Why I still recommend the iPad for schools

ipad kid drawingEducation’s landscape has changed greatly in 5 years and many aspects of teaching and learning that once were concrete are now being questioned. The iPad has played a big part in starting this questioning and challenging of old norms. Students are also challenging the system and their teachers as they take control of their learning. Education is no longer just about information and as the value of knowledge tumbles and access becomes more fair and democratic, the flexible talents of the iPad for creating, learning, collaborating and problem solving continue to shape this new world of connected learning.

Steve’s blog here: TeachingwithiPad.org

How to Keep iPad children safe online

5670717552_5b4766bb55_zHas your child got an iPad from Santa? I may be an iPad teacher calling myself @iPadWells and running this blog on iPad use but I’m also a father of 2 daughters with all the normal excitement and fear that comes with that. One of my daughters soon reaches the magical double-figure age of 10 and there is talk of her maybe (insert usual “if she’s a good girl” rhetoric that usually gets ignored) having an iPad for her birthday.

The thought of her sitting alone in her bedroom with access to all that the internet has to offer scares me just as much as I’m sure will the day she steps into the first boyfriend’s car. But I’m calm. If there’s one person who can keep her safe on an iPad, it’s gotta be me or I may as well stop blogging. Photo credit.

Where to begin?

restrictionsThis topic is another reason I continue to recommend the iPad for young people, schools and families. The iPad has so many settings built-in to it’s iOS (Operating System) to keep children safe from both adult content and health issues like RSI and hearing loss. Google too has many filtering settings that can be applied to an account. These days, independence starts online before it might do in real life and online Apple and Google accounts seems scary but is necessary if a parent is to maintain a level of control. As a parent I can use the legal requirements that an online account creator needs to be 13 as a way to explain why both the iCloud/App Store account and the Google Account’s passwords must be only known by the parents.

Which Age?

11607904776_dd1a338324_zChildren still need to be able to explore the world online and also discover apps that might be of use. I think free-reign on purchasing from the App Store before 13 has gone wrong for many, especially if the child isn’t earning the money themselves. Saying that, I would want my child to be able to explore the store for potential tools and games and justify to me why they are worthy or productive.  Given what we teach to 13 year-olds in New Zealand about sex education and the like, plus what will be discussed in the school playground, I decided that 13 would be the age I would start to relax restrictions on content but until then I’d like to know things were filtered a little. Photo credit.

Filtering & Restrictions

Make sure when you turn on iPad Restrictions (see help sheet below) you at least turn off restrictions on Safari, Camera & Airdrop. Kids need: the web to learn 21st century citizenship; the camera to make films, trailers and photograph events in their life and Airdrop is useful for transferring files (like photos) between devices. Once the iPad’s website filtering is applied, websites can be unlocked with a passcode and even listed as permanently ok. I will simply tell my child she can see me to unlock a site.

Music can be filtered for explicit content and under General – Music settings, the max volume can be limited which is great for anyone but especially young people who are proving around the world to be suffering from noise-induced hearing loss due to regular earphone wearing.

Why Google and Apple Filter?

The iPad will filter the sites from loading but not the Google search results. You need to separately log the child in to Google and turn on search filtering for the account so all searches show appropriate results only. This filter can then be locked with a passcode. (See help sheet)

Below is my quick click-by-click guide on getting started with filtering for safe iPadding:

(This is version 1.1 – no black arrows on step 4)

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Next step?

PLAYING-MAKING-iPadWellsOnce your child is using the iPad you might want to have a discussion about screen time and how it might be limited. Here’s a previous post and poster about the discussion/agreement I had with my kids: iPad Screen Time

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Games to Ignite Brains

7439512656_04f88d7461_zHow about this for an idea? Your learners can game when they want at any moment during class. I know it sounds a bit crazy, so let’s put some structure and reasoning around it.

I’ve outlined in a previous post, my findings that quite obviously, the moment that any individual learner is ready to listen, read, watch or even learn will vary. To expect any class to turn up at a scheduled hour and fully engage in the same learning activity is literally treating them like products on a factory line and not the humans they enjoy being. Photo Credit.

I have 2 daughters, both brought up by the same parents who approach everything in life very differently. Why would we expect 30 young people form different life situations to behave and have the same needs for an hour?

e1yeaWhen I regularly divide my classes into groups, I often notice that a number of the groups have a member who seems distant or unengaged and I wonder how I can energise these kids to engage with the group or task during the short time that I’ve got them? (I teach in a high school still restricted by segregated, hourly subject lessons) Most of my class activities involve an element of problem solving. Examples might be, How are we going to reduce cyber-bullying in the school? What do the students need in a school app? Or even, How can I start my music career in New Zealand? It is the problem-solving part of the brain I want to activate in my students who are not in that frame of mind when I need it.

The other day, I noticed one of my daughters playing a puzzle type game on my iPad. It was obviously challenging and often frustrating but she kept at it regardless. The game was direct problem solving and my girl was deeply engaged. It was then I had an idea. If any learner who found themselves disengaged from a school task had permission to select from a list of problem-solving, “brain igniting” games, it might mean they return to the task more energised to tackle it or suggest other solutions.

Initial Trial.

e1ybfTo carry out an initial trial, I projected a problem-solving game on my board and invited individuals to have a single turn to complete the puzzle/level. After 2 minutes, pairs were coming up to have a shared turn. This turned into small groups and after 10 minutes had 8 people competing to make suggestions for the next move. What I noticed was that these 8 were not a normal grouping within the class but had selected themselves to share an experience. This had an immediate effect on the dynamics in the class. I have found that after this exercise, new pairings started appearing in the class and it definitely made it easier for me to suggest new groupings without any backlash.

Class gaming rules

  1. Time Limit: A set amount of game play per hour or per week might be allowed but there would be freedom to select when that time was used.
  2. The games would be form the endorsed “Brain-igniting” list.
  3. All games would be Problem-solving
  4. Gaming progress (levels) could be reported to class to encourage collaboration between students that might not otherwise connect.
  5. New Game teams are organised around individual’s favourite games

Class management

  1. e1yl0Ads: “The Games have too many Adverts!” Airplane mode (in the control centre) will remove most, if not all the ads that pop up.
  2. 2. Student suggestions – Students should be free to make suggestions for adding to the approved list. I think keeping it to about 10 will encourage more discussion in the class about solving certain levels. With too many games, the classes attention can become fragmented. Suggesting games for the list will give them ownership over their problem solving world.
  3. Students are allowed to connect over a game to discuss strategies to beat levels. This builds strong relationships which spill over into class tasks.

Brain igniting Games

So I set about searching and inquiring after entertaining puzzle games I could issue as an endorsed game list. These are just suggestions but will give you a starting point.

  1. VERY BAD CUBE
    VeryBadCubeiconThis game builds in complexity from the most basic of starts. Join all the cubes of the same colour. Sounds easy but had my classes connecting into larger and larger groups trying desperately to beat a level.
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  2. 2048
    T
    2048iconhis game is challenging and demands a little math. Same number blocks collide and merge into a single doubled number block. Trick is to not fill the board. Even my senior students play this by choice.
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  3. DUOLINGO
    Lduolingiconearn another language in a personalised, fun and accessible way. With an account, each student is automatically tracked and reminded to return to their 10 minutes a day if they forget. I’m learning Spanish along with the rest of my family!
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  4. 2 DOTS
    2dotsicon
    This game does not have a single solution for each level. This means it is less likely to bring students together but does quickly get an individual’s brain working. This too nicely grows in complexity and is good for the quieter students to work on alone.
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  5. THINKROLLS
    TThinkRollsiconhis is good for younger students but fun for all. A constant rolling screen of quick problems to solve before the character can continue on. My7 year-old daughter  played this game for much more than 10 minutes!
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  6. MOVE THE TURTLE
    moveTheTurtleicon
    This challenges with simple puzzles whilst teaching the fundamentals of programming. There are programming iPad apps but most allow kids to play games already made and Move the Turtle is the game itself and so is on my list.
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  7. POP WORDS
    popwordsiconThis is a great twist on the game Boggle. It has a individual time-pressure game where you try to find words on the grid before your timer runs out. It also has a great puzzle mode where the letter tiles disappear when used to see how many tiles you can score with just one grid. This is great for building literacy skills and again naturally draws students together to find new words.
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  8. MEMNEON
    memneonIconThis is a bit different. At first you think it’s just a very simple memory game where you only have to remember which neon lights lit up for 5 seconds on a grid to complete a circuit. It seems quite tricky so you find yourself developing your own strategies for remembering which lit up. I even started remembering shape names to jog my memory. This really gets the brain working hard.

Team building

Sometimes we consider the term team-building as only something employers organise. I’ve found this to be powerful in my classes, especially with boys, who are often less social and likely to work well in new teams. You may have heard of Google 20% time, well this is an endorsed form of team-building / brain ignition time. Give it a try!

EXTRA LINK: Games are good for you

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The Connected Classrooms Challenge

i4S-The Connected Class Challenge

EXISTING SKILLS

How might we develop young people’s obsession and engagement with social media and texting into a deep desire to learn and create together?

My first thought is to ask why people become so obsessed. In my digital citizenship programme, we cover social media addiction and why it effects people of all ages. One key issue is that when a post or message is sent into the system to people who can’t be physically seen, the unknown amount of time it might take for a reply keeps people watching. We all want to be appreciated and of course “Liked!”

HOOKED ON CONNECTIONS

People get locked into a “have I had a reply or a like yet?” universe and they develop habits for needing connection & recognition. Rather than worry and scorn, this might be a situation teachers can use to their advantage. I’m always keen on students working in teams for everything they do – Yes, an author might write a novel alone but they still need an editor and publisher to finalise it.

CONTINUOUS REFLECTION WHILE WORKING

connected-ClassesMy observation of teamwork in many classrooms, including my own is the lack of space and time for each member to contemplate what another has said or done. There’s often a rushed atmosphere of trying to get the work done quickly. More ongoing reflection from each member can result in higher quality outcomes. It is often the case that someone shy in public is confident online and this has a lot to do with the extra time they have to reflect and consider their responses. Social media creates a more level playing field where the more outgoing and confident are less obvious and the quiet can contribute fully.

THE CHALLENGE (C.C.C)

One idea to combine the positives of remote connection in social media and productivity at school is to physically separate team members and organise projects over 2 or more classrooms. Students from different rooms or even schools come together online to use their well honed social media and texting skills to build a more professional 21st Century view of workflow. It’s important to highlight to young people that these tools and systems are being used by adults to carry out projects around the world and that in many occasions this connects people in several countries.

students2

Yes, this is an iPad photographing an iPad filming an iPad – normal in my existence!

At first, you may have to allow a little more time for a project you normally carry out in one room but the students will develop these skills in a productive sense and experience the need to allocate roles and work efficiently. The students love feeling connected to the world outside the classroom, even if it’s people next door!! I also find they read and ‘listen’ to each other more intently due to the nature of these communications.

I can highly recommend it for some projects. It helps keep things fresh and connects both students and teachers. I suggest the teams ensure they are putting together a ‘package’ of all media types they can publish or present to both classrooms online. Another reason for trying this is that a teacher confident with technology can join their classroom to a less EdTechie teacher and help with the learning process. The irony is that social media removes much of the social distractions evident in face-to-face interactions. After some initial excitement, the communications eventually become more considered and task focused.

OTHER THOUGHTS & IDEAS

Don’t necessarily subscribe how they produce output or communicate. If they’re obsessed with Snapchat then have them sketch ideas with it. It will educate them into seeing anything as possibly productive and not just frivolous.

How about 4 teachers specialising in each of 4 rooms as mentors for Leadership, Research, Technology & Presentation. Each student team members are also divided into classes along the same lines. The teams can then rely on their team’s specialist knowing they have a mentor in their specific role.

Have one room speak a different language and use either Apple or Google’s translation tools. It’s good preparation for world collaboration. (I personally have sent several tweets recently in French without speaking a work myself!)

Evernote is also good at sharing all media types and having shared work spaces. It’s also cross platform too.

Google might be my preference but if you understand iCloud well and the devices are logged in. Then sharing video, photos and docs is already build into iPads and Macs.