An important 21st Century skill
This post is about a topic and app close to my heart. Computer programming is the engine of modern life and dream maker for tens of thousands. More and more countries are introducing the subject as compulsory schooling at surprisingly young ages. The UK is introducing a national school programme in september this year whilst also funding yearofcode.org to increase momentum. Code.org is pushing an international message with big-name endorsement. Even small countries like Estonia have their 5-year-olds taking their first steps into logical problem solving. A site I’ve used for years is codecademy.com
What learning to code offers young people.
Even I was surprised at how much my students have enjoyed their first experience of coding this year. In a number of ways, coding offers a ideal learning experience. Students receive immediate feedback from any attempt and can see the results of their endeavours without the need for teacher feedback. If the challenge is set at the appropriate level, coding automatically becomes a perfect example of gameification. It naturally encourages students to ask “what can I do next?”
Accessible to anyone
Coding is problem solving and like any puzzle, it seems to immediately engage kids as long as the puzzle pieces are easy to play with and move around. That’s where Hopscotch comes to the rescue! I have been teaching coding for 10 years and have never seen such an immediate impact on engagement than that of touch-screen draggable commands. Hopscotch is a free app that has an online community to share your coding projects with. It’s easy and intuitive to play with and is appropriate from about the age of 4 or 5. You do not have to know anything about coding to give this a go with your class and of course there are Youtube video lessons.
Quick & keen
My colleague and I had written a typical coding introduction for our 12 & 13 year olds using Hopscotch but very quickly realised that the app negated traditional approaches as it was so intuitive. The students were creating shapes, drawings and characters within 20 minutes. They just wanted to play, discover and create and our teaching unit was far to slow. Obviously, we let them go for it!
“Let’s make Flappy Birds!”
Within the first hour, a 12-year-old had already realised the the ‘world issue’ that was “the death of Flappy Birds” could be solved with Hopscotch. It was great to see the students all working together and keenly sharing their discoveries. One student realised the the Emoji keyboard allowed for 100s more characters, another worked out how to colour the background in as sky and grass. The only element I had to directly help with was keeping score.
We were also amazed to get recognised by the folks at Hopscotch!
One benefit of coding your own apps and games is keeping it personal. Students started twisting the Flappy birds concept into fish games or car games and it was as if I’d completely disappeared from the room. When using Hopscotch, students are constantly problem solving, working collaboratively and thinking creatively.
What’s coming next?
I have watched the development of this app and can’t wait to see the next version. There are a couple of significant programming tools missing but I am sure they’re on their way in future releases.
Here is a help sheet I produced from from my classes coding and I hope it helps.
Flappy Birds and code for other games in Hopscotch
“School work is no longer school work when it’s recognised outside school” – @iPadWells