The Myth of Device fatigue

6660040845_df16b08be8_mMy wife came home the other day and started describing a new problem arising in her school, where students were claiming to be tired of using devices for everything. The students were apparently saying “Can’t we just do a lesson on paper today or you just teach us.” As she told me this, my wife didn’t notice that she was simultaneously picking up her iPad to check Facebook and that made me think.

Photo Credit

In my observations around my school, it’s those same students claiming device fatigue in the classroom that are not hesitating to turn to their device for ‘life updates’ as they leave that very same room. I would propose that it’s not fatigue caused by device use but that caused by the pain of trying to carry out conventional, 20th century classroom tasks on devices that are designed for a world that conducts itself very differently.

20BD (Before devices)

When I was a student and my teachers were handing out the standardised task to every student, I too remember asking, “please sir, can we do something different today?” I wasn’t asking that we not do something on paper, I understood that in those days paper was always going to be the prefered option, but that the challenge was different and looking back, any task that had me working with my peers was always more engaging but a rare occurrence.

Some classrooms don’t suffer

6660083573_140106428b_mI have evidence from my current workplace that two teachers teaching the same subject will share very opposite quotes from students on this topic. Whilst one shared with me that the students were tired of devices, the other shared that students were asking how the subject was ever interesting before devices. What makes the difference?

Photo Credit

Device fatigue would mean life fatigue

Touch screen devices of all shapes and sizes have become a part of our existence and the way we now conduct our lives is partly shaped by them. Why should education be separate from this. To focus on the positives, the combination of mobile device and social media has made young people experts in:

  • Sharing ideas and discoveries
  • Debating those ideas
  • Communicating in groups
  • Organising events and resources
  • Working on the move.

14183121963_78c1c34ffe_mSchools and teachers need to embrace this and design learning around these strengths rather than fight against them. They need to look at how the world now operates and not attempt to rein-in these developments as bad things and attempt to shape educational activities with outdated moulds. The world is moving on and learning has to do likewise.

Photo Credit

Many classrooms still use numerous approaches which do not reflect the practices the creative industries, businesses, universities or even individual professionals expect to see in their new recruits and don’t do much to prepare young people for the rapidly changing reality of life after school.

5 tips for avoiding claims of Device fatigue:

  1. Keep the learning Active. Ensure that at least part of the task involves moving around.
  2. Keep it Social. Kids must discuss their learning as it happens. Only through reflection will true learning take place. 
  3. Keep it flexible. Don’t prescribe the app they must use. Lay out your expectations but allow for individual expression.
  4. Keep demanding. Have high expectations and be clear about the depth of evidence required.
  5. Make it personal. Ensure the task allows the kids to personalise the result. Have them link topics to their own experiences.

Final Thought.

The western world is no longer paper-based, factory-based or slow-moving. please ensure your classroom reflects this.

 

Hopscotch 2 – Lesson 2

How Hopscotch builds Abilities from Abilities.

The iPad coding app Hopscotch is now able to teach kids about the primary way coding is organised. Procedures (abilities) can be named and referred to by name when needed by multiple characters. My 2nd lesson shows how an overall task can be broken down into it’s smaller stages and these stages are called upon to perform the larger task.

Here’s my help sheet showing how procedures can be built from smaller procedures:

HopScotch2-Lesson2-i4S HopScotch2-Lesson2-i4S

Hopscotch 2 – Lesson 1

Hopscotch 2 means better learning

You may have read my previous posts on Hopscotch, the iPad app that teachers kids to code. This is an important app doing an important job for the world. They have now released version 2 and my coding lessons can now step-up to a new level.

Kids understand Superhero abilities

A major coding feature missing in version 1 was naming the sets of code and then characters sharing the sets (procedures) of code by these names. Hopscotch have chosen to use the term “ability”, which I think is a great idea. Characters and objects now can have various ‘abilities’, which my students understand from all the superhero films. They also understand the idea of 2 characters sharing the same ability, such as “this is how to fly” and I will give this ability to 2 characters.

Here’s my lesson 1 slides introducing the naming of abilities and the repeat function:

Hopscotch2-Lesson1-i4S

 

Start your kids coding ASAP! From 5 onwards, this is learning at its best! (more help sheets to come…)

Analyzing iPad Myths in Education

iPad MythsAre you still trying to fight for iPads in your school?

Many obstacles that iPad cynics attempt to put in place when discussing a roll-out are based on untruths, poorly research and/or out-of-date information. I was delighted when my Canadian Twitter friend and fellow iPad blogger, Steve Lai decided to join forces, as we’ve done before, to combat this dis-information that floats around the education profession worldwide.

This Post explains how to argue a Case for iPads in the Classroom.

A collaboration between iPad Educators:

Steve Lai (@sly111, Canada) and
Richard Wells (@ipadwells, New Zealand)

Preamble: This article is to support iPads in teaching. However, it is not to devalue the benefits of a great teacher. The execution of iPads in class is only going to go as far as the passions and mindset of the teacher allows it to. In other words, the iPad will never replace quality teaching.

MYTHS vs. TRUTHS ???

  • Who needs an iPad? My laptop can do everything I need in class.

    • Steve: “While it is true that the iPad cannot run programs like Photoshop, laptops can’t be used as cameras or while standing. A modern, active learning environment can be hindered in options by laptops. However, the large majority of common daily tasks (web browsing/word processing/email) can easily be achieved with the iPad. If you don’t need to perform high-end projects, you might find it possible to rely solely on an iPad. However, most of us will still need the performance of a PC some time or another.”lap-ipad
      .
    • Richard: ” The camera is the new pen. People of all ages have started using photos and video to do many tasks they used to do with pens, such as: photographing signs, posters, & whiteboards instead of taking notes. Taking selfies instead of writing postcards; making & editing video instead of writing essays. Laptops can not be used as cameras and so will find their usefulness in general education decrease over the next decade.”

      filming.

 

  • Teachers will no longer be teaching, students will just be playing

    • gamingSteve: “On the contrary, teachers will both be learning on the go and teaching what they learn. Professional development is paramount in keeping up with the latest trends in teaching, and that is no different when it comes to technology. While there can be review “games” students do on the iPad, they must have an appropriate reason to be utilized in the class. Most students will undoubtedly play plenty of games at home on their own time; they are not meant to be played in class. Instead, the successful iPad teacher is free to work with students one-to-one on the tasks after lesson delivery, and will facilitate the learning much more carefully, negating the need for the students to just ‘play’.”

      .
    • Richard: “The 21st Century has given the young person tools and services that offer a power to drive one’s own learning. Teachers nowadays need to consider their role and how much they are developing young people to either rely on them for each step or achieve a deeper learning from discovery, experimentation, collaboration and reflection. I try to design programmes that ensure students are not asking “what do I do next’ or ‘can you tell me how to do this’”
      .
  • iPads cannot play Flash
    • flashSteve: “In truth, there actually are apps that allow Flash to be played on an iPad, but the real question is why are certain people making this “issue” their argument against iPads? This may have been a strong argument back in 2010-2011, but these days, websites have adapted to suit the iPad. I rarely encounter websites that require Flash, and when I do, I just move on to a more updated one. HTML5, which plays just fine on iPads,  has more or less replaced Flash in the modern Internet, and is a very suitable alternative.”
      .
    • Richard: “Most computing & business these days is mobile & personalised. Adobe themselves have stopped developing Flash for all mobile devices to focus on HTML5. It is important to future proof your courses and reliance on Flashis risky. More importantly, it should be the students who are offered the freedom to experience learning in a more personal way. My students often show me newer tools, sites and apps that do the same job better.”
  • Students interaction will decrease; they will rarely communicate effectively with each other.
    • class ipadSteve: ” In groups of two or three, students have shown tremendous ability to work together on iPad projects. In my experiences, they have no qualms about sharing the actual iPad use, and, in fact, teach one another very successfully. Even in a one-to-one setting, students are willing to help each other when needed. When projects are completed, they are very excited to share them with the rest of their classes.”
      .
    • Richard: “Active learning increases the need for teamwork. The iPad offers opportunity for student driven learning and thus increases the amount of communication between peers as they create material and connect to learning outside the classroom too.”
  • There is no USB connection on an iPad: How do I save and import my files?
    • usb ipad Steve: “USB drives came in very handy a few years ago. They replaced the disk, and could fit much more storage. Students would hand in their assignments via USB. It was, needless to say, tedious to keep track of all of them! Nowadays, Cloud storage of files replaces USB drives. Using Google Drive, saves are instantly made, so students don’t need to worry about using (and losing) their USB keys. Another cloud storage solution that have become very popular is Dropbox. In fact, most productivity apps will already have Dropbox integration. With online storage, you never need to worry about losing that USB key. Need to transfer a file from one device to another? AirDrop is also a relatively new and easy way to do so.”
      Further reading:
      Dropbox for Dummies – Why you shouldn’t need your USB again
      AirDrop: iOS 7’s most important new feature for teachers
      .
  • You can’t easily print with an iPad
    • print ipadSteve: “Almost all new printers have wireless (Airprint and WiFi) printing. Most printers are affordable, some costing as little as $30. No, your laserjet printer from 2005 won’t be able to print off your iPad, but the next printer that you (or your school) purchase(s) will. Having said this, printing has become less of a necessity, as intelligent educators would rather have electronic copies instead of piles of paper.”
      .
    • Richard “There are many free tools and services that allow students to publish their digital work online. Thousands of schools are asking students to blog their school work and reflections. This publishing is important for a number a reasons and can negate the need to print. Teachers, parents and peers can comment on the work and I have my students offering praise and assistance. This more personal approach to feedback can also increase engagement. Paper still has an important role to play in education for a number of creative reasons but the one of them is not to duplicate the work from an iPad.”
  • Apps are expensive!
    • ipad costSteve: “Apps cost a fraction of what we used to pay for computer software. We understand that teachers don’t particularly like to spend their own money on apps since they do purchase a lot for their classrooms already. However, with proper research through online networking and word of mouth, teachers can purchase only the apps that are deem worthwhile. Most apps will cost less than your average latte at Starbucks. Before purchasing, say, a $10 app, talk to people who have used it, or read several reviews of that app in the App Store.”
      .
    • Richard: “All the essentials for a modern learning environment can be found for free. Students can film, edit, draw, write, publish, record, and share for free. Let the students do the work of discovering the best free tools and make that an important part of their learning – they’ll need it for the rest of their life!” 
  • The iPad is only a consumption device.
    • Steve: “While the common use for the public for iPads is definitely for consumption purposes, there is an ever-increasing amount of creation-type apps for iPad. The possibilities are literally endless using apps such as Garageband, iMovie, Sock Puppets and Explain Everything.  It is amazing to see students use their imagination to create projects beyond our expectations. The large majority of iPad owners will use their devices almost solely for consumption, but with proper professional development and encouragement, educators can unleash a sky’s-the-limit approach to what can be created with the iPad.”
      .
    • Richard: “Adults are often happy just consuming information but young people soon get bored. From Minecraft to Green-Screen filming, my students much prefer making things to express what they’ve understood from the teacher, research and each other.”
      Further Reading:
      Creation vs. Consumption: Which iPad user are you?
      Content Creation Apps

 

  • “iPads will be perfect for note-taking whilst I deliver my teaching”
    • Learning is not something that gets delivered. iPads, particularly in a 1-to-1 environment, allow a teacher to work with the students whilst they create their own approach to learning content and skills for life.
  •  “There’s no Microsoft Office on there, so why would I bother?
    • Steve: “Well, actually, yes there is, as of March 2014. The caveat is that you need a Microsoft 365 subscription to be able to edit documents. Some schools may offer their teachers subscriptions, while other teachers will need to decide whether or not the $99 annual fee is worth it. If they are already current 365 subscribers for their PCs at home, then using Office on the iPad will not cost anything extra. There are also apps of MS Office “suites” that you can edit all your MS Office files, such as Quickoffice and Polaris Office. Finally, Apple’s own iWork suite is now free for all new devices, and is a viable and more affordable alternative.”
  • iPads are too complicated to use with elementary age students
    • imovSteve: “Right: Grade 4 students created this green screen movie:
      My students are a prime example of how the above statement is not true. I teach students in an elementary school with a set of 16 iPads, and I have been impressed at the work that has been done with them. With proper instruction, students are eager to not only master the basics of what is taught, but also to go ahead and strive to exceed teachers’ expectations. This could be from the fact that the large majority of my students will have at least one iPad in the family already. But with the intuitiveness of age-appropriate apps, most students do not have difficulty with doing at least what is expected of them.”
    • Richard: “Adults often think some apps are not intuitive because they approach all new adventures with a lot of hesitation and fear of ‘getting it wrong’. Kids don;t suffer this hesitation and learn apps amongst themselves very quickly and are always willing to share their experience with other. Classes of any age students soon sort themselves out.

Conclusion

If you’ve made it this far then thanks for reading all our information and I hope it helps. In my experience, the central theme to any negative viewpoint on iPads is a lack of awareness of:

  1. Young people’s habits and practices since the birth of devices & social media
  2. 21st century priorities and that IT has become integrated in all life and not a separate school subject
  3. 90% of people don’t want a technical relationship with the device and want the simplicity that so many school technicians realise would remove much of their workload.

I would hope most schools and teachers have moved beyond fighting these myths but I know it’s not the case.  It’s worth noting that I work in  a BYOD school using all devices and can report that the teachers, students & technicians agree in our daily comparisons, iPads do just work more often and with more ease that all the others. They are also capable of achieving 100% of most students educational needs.

Thanks Steve for another fun collaboration and for all your work on the theme & images etc.

 

 

Photo 1: Creative Commons

Why App Smash?

i4S - APPSMASHING.001

Inspired by the last #1to1iPadChat , I thought it was time to post on the world craze that is App Smashing. The term App Smash was coined by the great Greg Kulowiec (@gregkulowiec) from EdTech Teacher fame. It is a hot topic in EdTech and obviously has its own Hashtag – #AppSmash.

What is an App Smash?

Content created in one app transferred to and enhanced by a second app and sometimes third. Preferably the final product is then published to the web – remember, digital presence is the new résumé (CV).

Reasons to App Smash:

  1. It demands creative thinking
  2. It demands more from the technology (value for money)
  3. It turns the issue of not having a ‘wonder app’ into a positive
  4. It removes any restrictions to take a topic as far as it can be taken.
  5. It often results in more engaging learning products
  6. It’s a fun challenge for ‘digital natives’

Key rules for successful App Smashing:

  1. Use the Camera Roll as your main conduit between apps
  2. Leave the app choice to the students
  3. Have a list of apps capable of smashing content together (See below)

Key Apps when App Smashing:

i4S - APPSMASHING.005

 

Examples I’ve used:

SMASH 1:

Comics Head + Explain Everything + Youtube = Thinglink
This creates an online interactive poster that launches extra content using hotspots.

i4S - APPSMASHING.002

 

SMASH 2:

Garageband + Soundcloud + iTunes = Student radio show
Give your students a voice and experience great digital citizenship with running a radio show.

i4S - APPSMASHING.003

 

SMASH 3:

Camera or iMovie or iMotionHD + Pages or Pic Collage = Aurasma Posters
Make video creations more accessible to other students using Aurasma posters that come to life on the classroom wall !

i4S - APPSMASHING.004

For more examples check out Greg’s excellent presentation from last year’s EdTechTeacher Summit.

Watch me here chatting about App Smashing

I had the amazing privilege of being the first guest on Courtney Pepe’s show “The App Smashing Chronicles”. It was a great chat full of ideas.

Final thought

The challenge of app smashing keeps students on their toes and can increase collaboration between them. It adds a layer of creative problem-solving and also can lead to competition around out-smashing each other. The key when encouraging App Smashing is to make very clear the assessment criteria and ensure the students know that the final products will be judged on their effectiveness to prove their level of understanding and not just in their technical wizardry.

Keep an eye on Twitter using the Hashtag #AppSmash for other ideas and apps too.

Other links:

http://www.edudemic.com/app-smashing-education/

http://edtechteacher.org/blog/?p=2191

Why & How to Green Screen in class

Green ScreenThis is my new must-have for all classrooms!

Finding interesting ways to evaluate, reflect and report on work and projects can be tricky. Many students struggle to engage with the reflection properly as it is often a dry, unentertaining end to any unit or project. But that’s where the Green Screen App can help. (How-to help sheet below)

Remember:
People don’t learn from experience.
People learn when reflecting on experience.
People learn more when they can witness their own reflection.

 

It’s not all about being Superman!

Hopscotch Green Screen reportBeing able to place moving images as well as still behind the student reporter / reflector makes the report far more engaging for the viewer. Any student work or objects can be filmed from all angles and got up-close to to show details. This footage will display large in the final product in a way that is not achievable in most other formats.

Making tiny reference points on your green screen (cloth) can also allow students to point at specific things behind them.

The possibilities are endless and can be used by any subject at any grade.

Ideas:

  1. Use the camera to simply record a computer screen playing a Youtube clip. Then interview the student about the clip.
  2. History footage is discussed
  3. The aims or process behind Art work is explained
  4. Students can analyse their own pre-filmed sporting performance
  5. Book reports can now include large shots of the illustrations
  6. 3D objects can now be walked around whilst they’re talked about
  7. School tour videos can include someone welcoming you to the school as the camera roams the site.
  8. Worlds built in Minecraft can now be toured with a tour guide pointing out features
  9. Still images can be used whilst a student narrates their own story.
    etc. etc.

Students who don’t necessarily write well or in-depth enough can be interviewed about their work, where teachers will often get more from them as they can tailor the questioning as details come up in the background.

Green Screen clothGreen Screen setup

The Green Screen app is made by DK Pictures (@DoInkTweets). It’s US$2.99 (NZ$3.79) and is a tiny price to pay as you only need green material on-top of the app purchase. Although the app allows you to select any colour, Green works best as it does’t interfere with skin tones. So far, I’ve only worried about having the app on my iPad and can record a whole class worth of reflections in one lesson.

 

HOW TO GUIDE

Here’s my how-to on producing the basic report with either still image or video backdrops.

Green Screen Helpsheets

 

Happy times.

Have fun reporting, interviewing and showcasing the best of the students output and projects.I run a technology department where our tech products from apps to robots to food can now be showcased in detail and given a face to regarding its creator. Evaluation is now fun for all.

 

 

Kids must code on iPads

hopscotch flappy

An important 21st Century skill

This post is about a topic and app close to my heart. Computer programming is the engine of modern life and dream maker for tens of thousands. More and more countries are introducing the subject as compulsory schooling at surprisingly young ages. The UK is introducing a national school programme in september this year whilst also funding yearofcode.org to increase momentum. Code.org is pushing an international message with big-name endorsement. Even small countries like Estonia have their 5-year-olds taking their first steps into logical problem solving. A site I’ve used for years is codecademy.com

estonia codeWhat learning to code offers young people.

Even I was surprised at how much my students have enjoyed their first experience of coding this year. In a number of ways, coding offers a ideal learning experience. Students receive immediate feedback from any attempt and can see the results of their endeavours without the need for teacher feedback. If the challenge is set at the appropriate level, coding automatically becomes a perfect example of gameification. It naturally encourages students to ask “what can I do next?”

code club ukAccessible to anyone 

Coding is problem solving and like any puzzle, it seems to immediately engage kids as long as the puzzle pieces are easy to play with and move around. That’s where Hopscotch comes to the rescue! I have been teaching coding for 10 years and have never seen such an immediate impact on engagement than that of touch-screen draggable commands. Hopscotch is a free app that has an online community to share your coding projects with. It’s easy and intuitive to play with and is appropriate from about the age of 4 or 5. You do not have to know anything about coding to give this a go with your class and of course there are Youtube video lessons.

hopscotch screeen Quick & keen

My colleague and I had written a typical coding introduction for our 12 & 13 year olds using Hopscotch but very quickly realised that the app negated traditional approaches as it was so intuitive. The students were creating shapes, drawings and characters within 20 minutes. They just wanted to play, discover and create and our teaching unit was far to slow. Obviously, we let them go for it!

codecademy“Let’s make Flappy Birds!”

Within the first hour, a 12-year-old had already realised the the ‘world issue’ that was “the death of Flappy Birds” could be solved with Hopscotch. It was great to see the students all working together and keenly sharing their discoveries. One student realised the the Emoji keyboard allowed for 100s more characters, another worked out how to colour the background in as sky and grass. The only element I had to directly help with was keeping score.

We were also amazed to get recognised by the folks at Hopscotch!

20140323-222751.jpg

hopscotch appPersonalised learning

One benefit of coding your own apps and games is keeping it personal. Students started twisting the Flappy birds concept into fish games or car games and it was as if I’d completely disappeared from the room. When using Hopscotch, students are constantly problem solving, working collaboratively and thinking creatively.

What’s coming next?

I have watched the development of this app and can’t wait to see the next version. There are a couple of significant programming tools missing but I am sure they’re on their way in future releases.

Here is a help sheet I produced from from my classes coding and I hope it helps.

Flappy Birds and code for other games in Hopscotch

hopscotch flappy

“School work is no longer school work when it’s recognised outside school” – @iPadWells

@ipadwells & OC on Hopsctch Blog

The Power of Comics

Comic Heads10Comic apps are an important addition to any student’s learning armoury and I know that many classrooms are already engaged with them but I wanted to:

  1. study the various uses for them in general education and
  2. focus on a specific example app that takes things a little further than the others.

Alongside the obvious use in creative narrative writing, the comic format can be utilised by many areas of study. Anything we do in life can be seen as a narrative and the comic is a great way to both summarise and reflect on any experience.

Why do they work with kids?

It is tempting to think that whether you like it or not, a combination of the internet, TV, Computer games and mobile devices has made the current young people heavily rely on visual presentation and images in general. But this is not a new phenomenon. As Mr SAMR has highlighted, humans have always found the most success and progress when tools allowed for visual representation and story telling. They have also always had a desire and practical need for using visuals before text.

graphic novels

Only for young kids? … No.

If you haven’t noticed, graphic novels have hit the mainstream and are being discussed as having considerable positive effects on teenage engagement and ability in reading. This is also feeding onto them reading standard novels in greater numbers too. Here’s a nice panel discussion of that very topic:

Just for English and creative writing class? … No.

Here’s a list of ideas I’ve discussed with teachers in schools:

Students enjoy using the comic format for :

  1. Recording science experiments with photos and reflecting on processes within each comic frame;
  2. Storyboarding media studies projects from short films;
  3. Recording the process and decision-making during project-based-learning;
  4. Explaining Historical events with the thoughts of key characters as they took place;
  5. Recording the design process behind product, fabric, and food productions;
  6. A good way for teachers to move away from front-of-class presentation and have the students engage with content individually.

Taking it to the next level. Which app?

comics headI thought I’d mention one app as it works well with all ages and especially caters for the older kids looking at producing more professional graphic novel level material.

The app I like the most is Comics Head. It is the Explain Everything of comic apps. It has every option imaginable, whilst being easy to use and publish with.

You can:

  • Choose between blank layouts and completed templates
  • Add images from any source or draw from scratch
  • Move and rotate anything instantly
  • Choose from a massive library of characters and objects.
  • Full suite of editing tools.
  • Crop to various shapes
  • Save comics as templates for others;
  • Share to Social media and save directly to Google Drive;
  • Fine tune and refine elements to professional standard

comic2.001 comic2.002

For the students who get serious about comics or to give every option needed when recording/teaching a process or event, Comics Head is great fun to use and hasn’t the restrictions of other comic apps.

Many teachers would benefit from opening up to the use of comics as a format that definitely engages students in dealing with any kind of content.

Happy story telling!

SAMR + Design Masterclass

Happy enough…

I’ve always been happy that I could visualise ideas for others and have had fantastic feedback from my readers, particularly in that area. Thanks readers! But…

Back to the drawing board

I also know when I’ve been outclassed by a talent on all levels. Below is a ThingLink poster that itself contains interactive elements to fill anyone with a complete understanding of the SAMR model for integrating Technology in the classroom. The fantastic Lisa Johnson (@TechChef4U) has combined knowledge, resources, (one of them’s even mine), and a flare for design to produce a toolkit for educators to start understanding where to go with technology integration.

This has inspired me to up my game further and definitely start using ThingLink properly!
I’m also jealous that her site looks so slick too.

The WordPress rules are blocking the interactive bits so checkout the ORIGINAL:

Here is the excellent design work that embeds on any site with the link in the top corner. Thanks Lisa!

SAMR success is NOT about Tech

Quick refresh

If you aren’t aware of the S.A.M.R. model (devised by Ruben R. Puentedura – @rubenrp) then in simple form it explains the common journey teachers go through when introducing technology. It’s popular for introducing iPads in schools. More info here.

Quick version:
Substitution: Do old paper task on device
Augmentation: Do old paper task digitally but now using an extra app feature
Modification: Students benefit from the versatility and combine new digital tools for new outcomes
Redefinition: Students are collaborating and learning in ways previously not imagined

Slow Progress

Even in my school, the speed at which the staff as a whole move through the SAMR model from substituting tasks for their digital equivalent to redefining how they help students learn is slow, sometimes seeming to stall completely. My school is good at providing professional development but after 4 years the conversations by tech leaders contain the same frustrations.

i4S SAMR Mindset

New Focus

I was thinking today that I had to make it clear that competency with technology is not the first issue you should worry about if you want to make SAMR progress. The issue to tackle first is the teaching conventions and mindsets amongst the staff, and for this you need some pretty simple and effective arguments.

So here are some I’ve used to move staff on a little:

1. Question the effectiveness of “Teaching/lecturing”

The aim of lecturing is that all leave the room with identical understanding. All teachers, secretly or not, know this has never been true but you are guaranteed to have to repeat information to the “bad listeners” and simultaneously waste the time of the “top” students who already know the material. Students listen at different levels and understand at different levels, something quietly ignored by many teachers.

2. What’s your strategy to ensure your students can cope & learn without a teacher?

Many teachers who moan about students’ inability to “think” are often expecting them to arrive at the same conclusion as themselves and thus attempt to painstakingly guide them to that very same point. This teaches kids to rely on well-rehersed guidance and not seek their own understandings. Employers and universities then complain that too many applicants seem to lack independence and drive to solve their own problems.

3. Can you tell me your course content is more important than other courses?

No matter what exists or is important in 10 years (the world seems to be changing quickly for some), students are guaranteed to need independence, willingness to help, imagination, teamwork, digital skills for staying connected, problem solving strategies and confidence. I believe that any course content is only a tool to achieving these far more overarching skills and mindsets. If students develop these, any content or learning becomes more enjoyable and thus seems more manageable and they will connect with what is appropriate at the time.

4. If you deliver your course, they’ll only ever check the mailbox to learn something.

Be less definite & ambiguous with your questioning. This makes it harder but kids are resilient and allowed freedom in how they tackle problems independently or in teams will develop the skills that so many feel school fails to encourage, and in some cases kills.

Learning the tech side of things comes quickly when teachers can see a reason for doing so. This is achieved when old habits are shown to be less effective in the modern context and that change is a must and not an option. Keep your teaching colleagues questioning their own habits and connecting with each other to collaboratively design active, student-centered learning spaces.