iPad vs. iPad mini

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As a lover of the iPad, it is very difficult for me to admit that purchasing the iPad mini has made me think it’s the size the iPad should have been in the first place. I’ve now been using my iPad mini for a week and it simply makes so much more sense as a proper mobile device. The apps are the same and the feel is the same, it’s just half the weight and much more portable in your handbag, not that I have one!

In landscape view, the iPad’s keyboard feels pretty much the same size and with a condensed screen of the same resolution the pictures and various things are much crisper. The original full-sized iPads with a case around them were virtually the same weight as a small coffee table book. The new iPad mini really feels like a normal book in your hand and you look a lot more normal in public when reading.

As an upgrade from my iPad 2, the extra features in these new devices have been very useful already. For example, this entire blog post has been dictated to the new microphone dictation feature on the keyboard. This new feature makes very few mistakes and has been very useful in churning out large pieces of writing. It has also been very nice finally having a proper camera, with all 5 megapixels. I would say that not having the Retina screen is actually a benefit as it increases the relative power of the iPad with its new A5 processor not having to process all those extra pixels. To be honest, looking at photos and films seems the same to me.

I find that with creative apps the workspace or paper can be zoomed in on and so haven’t really noticed any difference having a smaller screen. You do have to be slightly more careful when making clicks on webpages but again you can zoom to solve this problem.

Everybody I have handed it to to have a play with has immediately said they want one and would swap it their full-sized iPad. I also feel that students, particularly at primary school, will prefer the size. I have always felt that primary school children would struggle long term, working continuously with a full sized iPad, due to its weight.

Just one negative
A smaller size means a slightly weaker wireless pickup and your school will need a good wireless coverage for it to receive full signal. Saying that, I’ve not had any problem in my school or in cafes. I’ve just noticed that I generally have two bars on my wireless icon rather than my usual three.

The iPad mini is still an iPad, just more portable, flexible and less intrusive in the classroom. I thought the iPad was the perfect student accessory but the iPad mini has proved me wrong.

Summary

  • Feels more natural to hold
  • Better cameras
  • Even less intrusive in the classroom
  • Better for reading
  • Dictation and Siri
  • Less weight means less RSI issues

One extra great experience was the complete iCloud backup transfer from one iPad to the other – Amazing! All apps, files, data and settings – all over wireless at school. I love Apple!

Gaming as School Assessment?

What can schools learn from why millions of people of all ages are turning to online gaming and online virtual environments? I’ve been reading this book by Jane Mcgonigal on the effect of and reasons why millions of people of all ages are turning to online gaming and online virtual environments. Here’s Jane at TED summarizing the book in 15 minutes. The basic premise is that the continuous feedback and desire for self-improvement becomes the drive to continue.

It goes as far as to say that games that have a definitive end and can be won are less appealing. A classic example is “Tetris” which became one of the most popular games in history regardless of not being able to win it! It never ends, you just continue to challenge yourself to last longer each time, whilst receiving continuous visual and sound feedback.

Gamers just want work and learn! The more work the better. World of Warcraft has clocked-up 6 million gamer hours in about a decade! (That’s as long as humans have been upright!) It takes 500 hours of play to reach the highest levels in the game and this is now seen by gamers as a small amount of work time!

The constant desire to get more work done within the world, whilst continuously “levelling-up,” and the fact that one’s levels are shared across the system is what drives the engagement. The other thing going on in these games is learning. the students only really score points if they show they have learnt something new. I’m wondering if we can bring that level of drive & dedication to work and learn into the school environment.

So I thought I’d have a go!

Here’s an idea for a mobile app system used by teachers and students that could work in many schools to drive student engagement but also provide individual student performance analytics to the school.

Allowing for my previous blog posts, I must add that this would only work in a student-centred environment where students were self-directed on large enough projects that the teacher is free to only offer 1-to-1 guidance and have time to truly assess how each student is developing.

Step 1 (Objectives)

The school decides on about 8 core requirements for life in the 21st century. Skills that it feels students must be assessed on across all their school-life and students can then “Level-Up” on each day/week.

These might be things like:

  1. Creative Thinking

  2. Independence

  3. Leadership

  4. Physical skills

  5. Collaboration

  6. Sharing

  7. Language depth

The school could outline a matrix of examples of how students might behave and think to Level-up in each requirement.

Step 2 (Technical)

Classes are set up on a database system accessible through mobile devices by everyone in the school. An app is created with both a student and teacher version. A website also collates the data for the school leadership team.

Step 3 (Levelling-Up)

A Mobile app is used by all the teachers to simply issue points on-the-fly to each student. Any evidence at any moment, either in the classroom or when marking work in the evening can gain points in any of the identified core requirements.

The app design is key and is simple to use. The class list is shown and clicking on a name brings up 8 large buttons that allocate a point on each click to the student for any of the core requirements identified by the school.

TEACHER APP (MOCK-UP)

Step 4 (Feedback and Socialising)

Students download the student app and can login to view a live self-profile and see the levels increasing day-to-day. For fun they can design an avatar (maybe to illustrate a future career) and possibly even share their thoughts on their scores with other students in the school. Socialising about your levels using the app would also be key to the engagement. Students who have Levelled-Up in Creativity, for example, might share what they did to show creativity. Their peers might then attempt to model the same behaviour.

Step 5 (Student drive)

Students start to question at all times in the day how they might show evidence of creativity or leadership etc,  knowing they’ll receive the feedback on the mobile app almost immediately. They also understand the core skills are cross-curricular and essential to life in general. It also pushes the idea that any moment of the day is an opportunity for self-improvement.

…anyway, it’s just an idea and please feel free to make the system and become a millionaire! However, I might spend some time next year developing it.

STUDENT APP (MOCK-UP)

Learning with iPad? Use the News!

Can any day’s world events or featured articles be tied to all learning objectives and make learning more meaningful?

One good use of student iPads is to appreciate that all creative output that comes from the device can feed directly from real-world stories, delivered by the various news apps. There should be one of any day’s events, stories or features that connects to a learning objective in any subject area.

The iPad can be used to produce media products or documents that cover how the story connects with the learning objectives in question. Appropriate news apps for your country or even local area can be used by the students to make learning more real and tangible.

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Connect the learning to the story. It’s just a matter of asking the right question. 

How does the story:

  1. relate to current immigration issues?
  2. prove or disprove the wave equation?
  3. parallel the mindset of Macbeth in act I Scene V?
  4. show that humans need to change their approach to politics?
  5. indicate that health problems are linked to religion in more than one country?

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These are just some examples (from the top of my head) but given that the news apps divide stories and features into categories, teachers should always be able to find something appropriate and design decent projects from it. It doesn’t have to be that exact day. Anything from the last week will still feature in the apps and offer a range of opportunities.  Connecting topics to real-world stories often humanises the context and engages students through an emotive connection. Studying weather patterns is one thing but connecting it to the effects of 8 million people loosing power after hurricane Sandy is quite a lot more powerful, especially if you demand solutions to their problems!

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Fixed content - irrelevant?This approach to learning does go hand-in-hand with project-based learning and does not fit well with the more common approach of one-size-fits-all topic by topic approach (fixed curriculum factory schooling – see right). This is precisely why I encourage it. 21st Century learning, if it is to be engaging and successful (long-term) must appear relevant in today’s world. Separate from what school offers, information is delivered to students too easily and quickly for schools not to connect it to bigger learning objectives and discuss it’s meaning and impact.

Getting Started

Technical issue 1: The news apps don’t often allow for the saving of images or the highlighting of text.

Solution: Use the 2-button (Home+off) screenshot to grab content from the screen and crop using the photos app. These can then be entered into any iMovie project / keynote or in fact any app.

Solution 2: Many allow sharing through email. This will give you the website link and you can grab content using Safari with the normal copy-paste.

Remember copyright and kids should attribute their sources when using the material.

Technical issue 2: Which apps?

To save me a lot of time, here’s a good list but I would add 4 things:

  1. The Guardian Eyewitness app
  2. The Boston Globe Big Picture app (now US only?)
  3. Summly app (quick story summarizing – great for kids)
  4. Look for your local TV news channel, it might have an app that covers more local stories.

Technical / teaching benefit: Safe surfing
Using the News Apps gives you a simple internet filter and is safer for younger students over general internet surfing

Conclusion

Make want to teach relevant to today’s world because it is and always will be. Humans will always be human and so everything you want to teach still has relevance even if it’s to discuss the stark difference between ‘then’ and now. Make the students think and make connections, hopefully while tackling problems that have a real purpose.

Where should School leaders stick their iPhones?

One of the reasons I’m always keen on the idea of leading a school is that it’s never been easier and more fun to document the amazing life of a school and publish it to the world. I have seen a number of examples, both online and in person, of leaders running what seem to be live feeds of the day’s activities. This becomes one of the most powerful forms of feedback for the students, marketing for the school and parents absolutely love it!

It’s school life that leaders should be sticking their iPhones & iPads in to!

Many, if not all Principals these days have a smart phone and many have and iPad too. Unfortunately, due either to a reluctance to ask for help from the staff or worse, a lack of interest in classroom activity, many of these multi-talented devices simply get used for email and calls.

So, here is a list of ideas regarding how leaders can use their devices more effectively to lead and promote the good work of both staff and students.

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  1. In-School Photo feed
    “Document the Day.”

    One school I visited in California had TV screens scattered throughout the school to display information and daily routines etc. But I saw something else appearing. The Principal made it his duty to take at least 10 photos a day of student activity and post them as a running slideshow on the screens. Students were spurred on by the recognition “from the top” and it looked impressive from my point of view as a visitor. It took up 30 minutes of the Principal’s day, which for the payback was cheap indeed. If you are careful you can also publicly broadcast daily activities online, giving parents immediate access and the school a great marketing opportunity.
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  2. Twitter
    “Principals chat principles”

    If you’re lucky, your school leaders are already on Twitter, but most are not. The best professional development is often provided by peers and on Twitter there are 100s of school leaders discussing amazing projects and developments. This keeps school fresh and challenges principals to push their organisation forward. Twitter provides 100s of case studies to help in decision making and is free and on call at any time. Leaders like to network and this is simply the best example of networking ever conceived.
    Here’s 6 world-class tweeting educational leaders to get you started:
    @NMHS_Principal
    @21stPrincipal
    @bjnichols
    @TomWhitby
    @PrincipalDiff
    @PatrickmLarkin
    Check out who they follow and also use the account @ConPrin (Connected Principals)
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  3. Video performances
    “The Principal’s view”

    Quite often for student cultural performances, the leaders have the best seat in the house. Why not record the performance and post it on the schools LMS for everyone to watch. The students will appreciate it greatly and it indicates genuine interest in the creative talents of the students.
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  4. Dictation
    “Who needs a typist when you’ve got an iPhone”

    The latest iPhone update to iOS6 improved the iPhone and iPad’s ability to receive dictation. It is only available in some countries but will save much time and reduce the need for 2 people to compose a letter. Maybe a leader can dictate to the device and hand to a typist just to clean up?
    Here’s an introductory video:

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  5. Be Humble in your leadership
    Please ask the teachers and students for advice

    Around the world, teachers and students are being immensely inventive with their use of their smart, mobile devices and many leaders are missing out on opportunities for fear of looking weak. Asking for help connects leaders to staff and students, immediately improves working relationships and in fact, can increase the level of respect people have for a leader. Everyone in an organisation benefits from a leader who can learn and develop new skills and understandings on a weekly basis, regardless of where they come from.

True learning is creative! … iPad, please!

The iPad empowers students to create products within any subject context, physical space and even on the move. This is why the iPad is so important in transforming education into a genuine learning experience, not a knowledge absorption space. This well known Ken Robinson video has, for a while, indicated the importance of creative process in learning. Creating is important because during the process of creating something new, a student is:

  1. the owner of that process
  2. fully immersed in the experience
  3. genuinely engaged
  4. driven by and personally connected to the learning objectives

Under these four circumstances, you create truly life-long learners, who are intrinsically motivated by their own demands and ideas.

 (picture via @gcouros)

Common misconception 1:
“My subject’s not creative”

Many teachers do not see creative process as part of their subject. The factory based education system used throughout the 20th century, isolated subjects as disconnected silos of information and creativity was removed from most of these study areas and confined specifically to the arts subjects only. This is not how the real world operates and creative thoughts and processes are demanded in most, if not all industries. All subject areas within schools (while those areas still exist), must harness both the students’ genuine will to create and the iPads power to enable this in so many forms and under so many circumstances.

Common misconception 2:
“I can’t grade & compare different creative output styles”

What exactly does grading do for a student? It gives them a record of how they compare with their classmates or even national year-group. What does this positioning mean? … nothing! The minute you leave school you will be working and competing with different groups of people of various ages and your grade comparison becomes meaningless immediately. Yes, you looked amazing in your school when up against your fellow students  performing standardised tests, but now you’re suddenly struggling against people from different backgrounds and may even look quiet incompetent.

Students also become distracted from their learning when focusing purely on their grade comparison with their friends. This removes any interest in learning for the sake of bettering oneself and even engagement with the objective of the tasks. Students take shortcuts and do anything that would increase the grade regardless of the impact it might have on truly understanding concepts or not. Students also find it very difficult, if they can do it at all, to articulate what an A or a B means. The grades themselves are arbitrary and mean nothing in terms of personal achievement and only make the lower grade achievers give up on learning anything.

This UK BBC documentary, The Classroom Experiment, covered many common traditional teaching habits that actually do harm rather than good in education, including grades:

A shifting agenda

An increasing number of educators are agreeing that:

  1. Personal creative processes should replace fixed content delivery and
  2. meaningful comments from both peers and teachers should replace meaningless grades

The iPad is both a personal creative device and a great tool for collaboration and documenting discussion. This is the basis on why and roughly how schools should push forward with 1-to-1 iPad integration.

USA Education vs. iPad

It is common for outsiders (like me) to picture America as:

  1. conservative (traditional and proud of their American way);
  2. security conscious (all ‘foes’ must be known and controlled);
  3. having a poor standardized public education system (Something the US is currently debating publicly – “Waiting for Superman

If true, all 3 ‘generalizations’ would have an extremely detrimental effect on introducing iPads in schools. Below is a personal view of how these 3 factors will impact on the success of iPads in transforming American education.

  1. The new mobile world needs new thinking (not conservative)
    I found a blog post, glowingly discussing the iPads potential to transform education and you might think I’d agree with it. But for me, most the writing and attached picture sum up all the obstacles facing iPad integration in the US. The article does mention collaboration and iMovie (specifically only in regards to FIlm courses), but essentially describes the iPad as a great note-taker, textbook and consumption device. That consumption is of the teacher’s education. In particular, the image advocates standardized education where one-size-fits-all and a teacher is the only source of learning. Here’s an indication of what I’m getting at in two images:

    As a simple starting point, american schools must dismantle the traditional classroom layout which isolates the students as mere educational factory products and places the teacher at the centre of all learning. This is simply not the way the world operates anymore.

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  2. The world no longer recognizes the carrot & stick external control.
    One of the driving theories behind 20th century education was the idea that given a choice, students would not want to be at school. This thinking led to the traditional carrot and stick approach, where rewards were offered for conforming to the teacher’s demands and punishments issued for breaking from the “norm.” The article mentioned above, also positively refers to how “schools can be in control of what applications are on the device as well as what students do with it.” This desire for control is only needed within the out-dated education model that expects students to conform to an education put upon them rather than expecting them to enjoy exploring and understanding the world they live in. If it’s the school’s education, a student might not feel a connection and avoid it. This is where external control is required. If the education is student-centred and demands the student prove themselves within an open-ended model, then the student can genuinely connect as best suits them and the control measures will be detrimental to the freedom and thus are not required. The iPad is a personal device and pushes a personal education agenda. The iPad is not a school device, ready to deliver an externally controlled experience of the world. Read this book for more info.
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  3. Poor education?
    Until the US reduces its devotion to 1 & 2, and stops trying to press a pre-written education into every american, then iPads will never be allowed to transform learning. As I’ve mentioned before, The professional and personal worlds we now live in are both personally curated and social. Young people now have these factors as normal life expectations and school systems that isolate individuals physically & academically will not seem relevant and will cause disconnect and continue to fail.

Science needs Art – Kids need iPads

IDEAS NEED VISUALISING – WHY STUDENTS NEED IPADS!

What does this mean for iPads in Schools?

In this second video, Ruben Puentedura explains his research into why particular technologies are successful (even over 200,000 years). In it, he shows that any technology will be successful long term, if it allows:

A) Socialising
B) Mobility
C) Visualising ideas
D) Story Telling and
E) Gaming!

Are you thinking, what I’m thinking? Yes, that’s exactly what the iPad brings to learning and why it will be successful in schools. The last 3 of those 5 are all about visualising ideas and immersing oneself in a concept using multiple senses. This is not only where extra engagement comes from but also true understanding (never forgetting).

Where to start?

It’s important that students visualise their understandings, both for their own development but to also aide their peers and gain a sense that what they are doing is for the better of others. It is this that develops real drive to learn, it does not just add ‘play’ to the learning environment.

Many Apps to choose from but here’s two:

2D

ANIMATION CREATOR HD ($4) : This app offers a great new way for students to prove understanding in an entertaining way that other students will in-turn learn from. Easy frame by frame animation that some student really like to beaver away at at the back of a classroom. I’ve see some stunning examples!

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3D

iMotionHD Stop-Frame animation Filming with “Auto-wait” shoot setting.
This is the most instant fun I’ve had with my iPad in 2 years! It’s a free app and really simple to use. You set the number of seconds gap between photos and then make slight movements of the objects in front of the iPad’s camera to create instant animations. It also has a manual mode for taking the frame shots one-at-a-time. It is simply brilliant! It could be used to comically or otherwise cover any topic and show you understand the process (great for Science) or story so you should be able to use this in any subject!
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EXAMPLE

Here is an excellent example from the TED Ed site, where a normal teacher’s lesson is given to a professional Animator. The result is stunning. This professional connection might change education but your own classroom versions will be of equal importance.

P.S Why does the title mention Scientists?

I feel a major part of the Scientific process is the final depiction of the process / concept / new understanding and this requires an understanding of how people think visually. The use of colour & shape, the position of key objects within a frame at any one moment, the direction of cameras & direction of film sequence determine whether a scientific idea is ever understood and passed around the world. This makes learning the visual arts as important for science students as for any. It is a commonly neglected part of the scientific industry and certainly in Science Education. iPads in the classroom can start to readdress this imbalance.

iPad vs. BYOD

Yes, we are at the beginning of a revolution in Education. Yes, we have witnessed the world going mobile and yes, there is a variety of tools available to help us make learning mobile and personal.

But…

Most of the teachers around the world getting excited about this and offering advice (like me) are tech-savvy people. We have already had a play with many devices, we blog and Tweet all day, researching the best practice around the world. We are comfortable with the differences and know how those differences in features and software might affect a lesson. We also know that BYOD stands for “Bring Your Own Device!”
But “we” account for 5% of teaching staff in the world! (That’s based on at least 10 schools I know in NZ and the UK)

So…

Until the vast majority of the teaching profession are aware of what opportunities students would have with one device over another (at least 5 years), the decision a school makes must guarantee simplicity for the non-technical majority. The decision a school makes must also ensure there’s a strong, easily accessible support system and that getting what you need is straight-forward. This keeps everything simple for a non-tech-savvy teacher and offers comfort in knowing what is and isn’t possible when assessing the students output. The idea of one student saying “I can do this” and another saying “I can’t” is simply not equitable and makes things difficult for “normal” teachers. This leads us to another question:

Why should it be iPad and not one of the others?

The devices are all the same! They all:

  1. have a camera;
  2. have a screen;
  3. can ‘Skype’
  4. access the Internet
  5. do office-style documents

So why iPad?

I think I can answer that in pictures rather than words.

Here is a major section of Apple’s App Store available through the iPad directly focused on the key learning areas, not available on any other system.

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Here’s a separate area of the App Store dedicated to various subjects and special educational areas including a full section for Special Needs education.

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Here’s the Apple website section on education, with iTunesU offering 1000s of courses from every major University. Again, there’s a focus on the benefits of considering special Accessibility options and how they can actually benefit all teachers and students. Through iBooks, you receive both fiction and textbooks, how-to guides and the ability to produce your own multimedia iBooks using iBooks Author on a Mac. This Mac software is free but the absolute leader in ebook authoring software. (iBook is just Apple’s name for eBooks)

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The rival support systems just don’t compare, especially in the eyes of a non-geek teacher.

Android.com offers no education section but does specialise in games.
What is Open Source? Some of the geeky teachers might use ‘Open source’ as some sort of argument when choosing a device. This is where Google offer the code for how a device works to the world of geeky programmers and they can do whatever the like with it. This sounds good, but for schools, it means little. It makes the Android system more buggy and prone to viruses and crashing. These issues destroy both lessons and confidence amongst a generation of teachers trying to grapple with new learning pedagogies.

Google Play’s site (The main Android site) does not place it’s education section on the home page and when you find it in ‘Categories’ it only divided into Free and Paid with no focus on the various needs within education. Most apps in this section are early-childhood based and you have to scroll though page after page to discover what’s available. Not good for a teacher who’s new to this game.

Conclusion

You see, it’s not about the device it’s about the support system you can connect to and how much that system is designed for education. In this regard, Apple is the only company doing anything specifically for schools. Google and Microsoft continue to focus their efforts on business needs and hope that schools find a use for their business tools. A school near me had a technician who was adamant that it be BYOD rather than just iPad. 4 months into the programme, he was preparing advice documents for the following year to say iPads only!

Future
There’s also the matter of statistics and future developments. iPads have been bought by schools and universities in their millions! There are at least 50 iPads in education for every competing tablet of any make , and given the conferences I’ve been to, that’s probably generous to the “others”. The competition is eating into the iPad market but not in education. What does this mean to schools? We can support each other through this tricky transitional period in education’s history, if we are all on the same platform. The developers, who make the apps with an educational focus and offer the support for schools are nearly all iPad based. Over the next 5 years, the gap between what can be done in schools with iPads and their alternatives will increase exponentially and this makes iPads the only truly sensible choice for any school of ‘normal’ staff and students.

P.S.

Oh and the Flash thing. Yes, iPads don’t play all those Flash based educational websites but Adobe, who make Flash have stopped making it! and so the next 2 years will have every website moving away from flash (they’ve already started.) So Flash is no longer an argument and the new Windows 8 Tablets will not play it either. The reason it all came to a crashing end was because Flash running in the background on the mobile device swallows up battery life. Something Apple were the first to recognise and never went near it. The other companies are now realising. Adobe’s given up.

iPads in schools! They just play games!

20th Century pedagogy + iPads = Gaming

So, you’re in your classroom and annoyed that the kids are playing games on the iPads. You have devised a strategy and at random intervals, you ask them to double-click the ‘Home’ button to see the last apps used. Great! Well done on controlling the situation so they can get on with:

  1. writing their notes;
  2. Reading their e-textbook;
  3. completing their essay or
  4. ‘Researching’ on the Internet.

The only step forward you’ve really seen is the ability to use that Shakespeare app or Dissecting Frog app. You are also worried that the iPad’s ‘distracting’ tools and games are removing rigour from your teaching process.

The parents too, have complained that all they seem to see is game playing and maybe your school is considering limiting the apps allowed on the devices.

Well done on introducing iPads. But it’s teacher-centred pedagogy that encourages gaming, not their maturity level.

Now you have introduced a radically new and powerful learning device, you need to update your pedagogy to match it. The iPad is revolutionising education, not because it is replacing paper & textbooks or offering new gadget-style apps, but because it:

  1. returns power to the student to personalise the process;
  2. offers tools to collaborate quickly and smartly;
  3. allows for mobile, continuous learning;
  4. can bring about faster feedback;
  5. widens the possibilities with how to approach any task;
  6. Is a productive and creative device and;
  7. is unobtrusive to any learning space.

Why are these issues the most important?

Like the iPad, learning is personal

As I have previously mentioned, you can’t encourage the idea that learning is a lifetime occupation, if you centre your education delivery around the teachers. If you need to have a teacher to learn, then your learning must stop at the end of the school day. I have witnessed a number of classrooms and teachers having problems with iPads. In every case the classroom was teacher centred and generally students were reading issued text, making notes from lecturing and definitely all working at the same task in the same way. In these teacher-centred environments, any iPadding at home will consist of mainly gaming as only a teacher-issued piece of structured homework could possibly indicate that home was a place to be productive with an iPad.

This is not what the iPad was designed for. Even outside the realm of education, the iPad was only designed to be personal and this should be the only approach when considering how one learns with or even without an iPad. Any approach where the iPad is a paper or textbook replacement, within these traditional teaching methods, wastes 98% of the iPad’s power to reinvigorate education for a new century.

Solution: Stop asking the class to do the same thing and you’ll (nearly) remove all gaming.

I’ll cover the potential for gaming itself to advance learning in a future post, but for now, you need to

  1. Only consider the specifics of what you want your students to understand;
  2. Pose questions that demand the students link aspects together;
  3. Set challenging work that asks for all the required detail but;
  4. Offer almost complete freedom in how they prove their understanding; (see Student apps)
  5. Encourage creativity & fun in all student output. This will result in genuine rather than imposed engagement.
  6. Often encourage the production of a “learning product” that their classmates  might utilise in the future.
  7. Issue the learning objectives to engage and inform peer assessment. This makes assessment against the original objectives more meaningful.

When students are working on a creative project of their own design that will prove to the teacher just how powerful the iPad can be, then genuine engagement in learning not only takes place in the classroom but returns home with the iPad and will often continue. Tactics like these, readdress how the student views the iPad’s capabilities and in doing so, reduces the desire and time for gaming.