‘The task’ vs. ‘My task’

“Teacher, I’ve finished your work” 

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It can be easier for a teacher managing a class of iPadding students to design projects where students own their own learning and thus care about the quality of their outcomes. For me, ensuring students care is my primary goal when designing tasks and programs. If they are doing ‘the teacher’s work’ then any motivation to produce the best result will probably have to come from external sources, like material rewards from the teacher or even as simple as making the teacher happy (Teacher’s pet). The teacher’s work is always seen as ‘work’ and genuine engagement is difficult.

Intrinsic Motivation

Here is a list of ideas for adding incentives to tasks to help the kids intrinsically care about the outcomes.

  1. Screen Shot 2013-05-11 at 2.09.33 PMThe success criteria should be devised by the students themselves before commencing any task. These should be discussed and agreed upon by the class or group. Design a success criteria template that’s always filled in by the group.
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  2. Screen Shot 2013-05-11 at 2.11.44 PMThe teacher  only asks questions. Give no answers. Students should find their own answers and be taught to confirm them with more than one source including each other’s research.
    e.g. Try to always prompt for output with ‘Why’ questions and never start a lesson with “today class we will…” because who knows what the kids will do in todays lesson!
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  3. head-37523_640Choose a creative & fun task for all and / or allow freedom of expression (choice of app) but remind students of the success criteria.
    e.g. You must record a TV news story containing an interview but it must explain how X affected Y. This will be shown on the class TV channel.
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  4. 6181049228_4dbbf2c9aeFocus on the students producing ‘products’ that could actually be used to benefit others, be they classmates or the community. Even if it’s not used in the end, work should seem purposeful and be seen as usable in the real world.
    e.g. If you are writing stories then ensure they look into how one self-publishes online. This opens the possibly of a real audience with real feedback. student blogs are an obvious starting point but why shouldn’t a child consider starting their writing career now, earning real cash? (There are examples online of this happening)
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  5. 1272px-Internet1I think the world is getting to a point where evidence of all student work should be stored / published online. My students always react with amazement when they first realise the videos / animations are going onto Youtube on my dept. channel. This creates an environment where students can easily peer review and encourage but also parents too, which I find has the biggest impact on motivation.

I have started to have a go at this with my year 7s and 8s and am now considering how future senior classes who have iPads will also own their learning whilst still working towards the national qualifications. I am lucky as the New Zealand assessment system if very flexible and I look forward to the challenge!

Gaming as School Assessment?

What can schools learn from why millions of people of all ages are turning to online gaming and online virtual environments? I’ve been reading this book by Jane Mcgonigal on the effect of and reasons why millions of people of all ages are turning to online gaming and online virtual environments. Here’s Jane at TED summarizing the book in 15 minutes. The basic premise is that the continuous feedback and desire for self-improvement becomes the drive to continue.

It goes as far as to say that games that have a definitive end and can be won are less appealing. A classic example is “Tetris” which became one of the most popular games in history regardless of not being able to win it! It never ends, you just continue to challenge yourself to last longer each time, whilst receiving continuous visual and sound feedback.

Gamers just want work and learn! The more work the better. World of Warcraft has clocked-up 6 million gamer hours in about a decade! (That’s as long as humans have been upright!) It takes 500 hours of play to reach the highest levels in the game and this is now seen by gamers as a small amount of work time!

The constant desire to get more work done within the world, whilst continuously “levelling-up,” and the fact that one’s levels are shared across the system is what drives the engagement. The other thing going on in these games is learning. the students only really score points if they show they have learnt something new. I’m wondering if we can bring that level of drive & dedication to work and learn into the school environment.

So I thought I’d have a go!

Here’s an idea for a mobile app system used by teachers and students that could work in many schools to drive student engagement but also provide individual student performance analytics to the school.

Allowing for my previous blog posts, I must add that this would only work in a student-centred environment where students were self-directed on large enough projects that the teacher is free to only offer 1-to-1 guidance and have time to truly assess how each student is developing.

Step 1 (Objectives)

The school decides on about 8 core requirements for life in the 21st century. Skills that it feels students must be assessed on across all their school-life and students can then “Level-Up” on each day/week.

These might be things like:

  1. Creative Thinking

  2. Independence

  3. Leadership

  4. Physical skills

  5. Collaboration

  6. Sharing

  7. Language depth

The school could outline a matrix of examples of how students might behave and think to Level-up in each requirement.

Step 2 (Technical)

Classes are set up on a database system accessible through mobile devices by everyone in the school. An app is created with both a student and teacher version. A website also collates the data for the school leadership team.

Step 3 (Levelling-Up)

A Mobile app is used by all the teachers to simply issue points on-the-fly to each student. Any evidence at any moment, either in the classroom or when marking work in the evening can gain points in any of the identified core requirements.

The app design is key and is simple to use. The class list is shown and clicking on a name brings up 8 large buttons that allocate a point on each click to the student for any of the core requirements identified by the school.

TEACHER APP (MOCK-UP)

Step 4 (Feedback and Socialising)

Students download the student app and can login to view a live self-profile and see the levels increasing day-to-day. For fun they can design an avatar (maybe to illustrate a future career) and possibly even share their thoughts on their scores with other students in the school. Socialising about your levels using the app would also be key to the engagement. Students who have Levelled-Up in Creativity, for example, might share what they did to show creativity. Their peers might then attempt to model the same behaviour.

Step 5 (Student drive)

Students start to question at all times in the day how they might show evidence of creativity or leadership etc,  knowing they’ll receive the feedback on the mobile app almost immediately. They also understand the core skills are cross-curricular and essential to life in general. It also pushes the idea that any moment of the day is an opportunity for self-improvement.

…anyway, it’s just an idea and please feel free to make the system and become a millionaire! However, I might spend some time next year developing it.

STUDENT APP (MOCK-UP)

True learning is creative! … iPad, please!

The iPad empowers students to create products within any subject context, physical space and even on the move. This is why the iPad is so important in transforming education into a genuine learning experience, not a knowledge absorption space. This well known Ken Robinson video has, for a while, indicated the importance of creative process in learning. Creating is important because during the process of creating something new, a student is:

  1. the owner of that process
  2. fully immersed in the experience
  3. genuinely engaged
  4. driven by and personally connected to the learning objectives

Under these four circumstances, you create truly life-long learners, who are intrinsically motivated by their own demands and ideas.

 (picture via @gcouros)

Common misconception 1:
“My subject’s not creative”

Many teachers do not see creative process as part of their subject. The factory based education system used throughout the 20th century, isolated subjects as disconnected silos of information and creativity was removed from most of these study areas and confined specifically to the arts subjects only. This is not how the real world operates and creative thoughts and processes are demanded in most, if not all industries. All subject areas within schools (while those areas still exist), must harness both the students’ genuine will to create and the iPads power to enable this in so many forms and under so many circumstances.

Common misconception 2:
“I can’t grade & compare different creative output styles”

What exactly does grading do for a student? It gives them a record of how they compare with their classmates or even national year-group. What does this positioning mean? … nothing! The minute you leave school you will be working and competing with different groups of people of various ages and your grade comparison becomes meaningless immediately. Yes, you looked amazing in your school when up against your fellow students  performing standardised tests, but now you’re suddenly struggling against people from different backgrounds and may even look quiet incompetent.

Students also become distracted from their learning when focusing purely on their grade comparison with their friends. This removes any interest in learning for the sake of bettering oneself and even engagement with the objective of the tasks. Students take shortcuts and do anything that would increase the grade regardless of the impact it might have on truly understanding concepts or not. Students also find it very difficult, if they can do it at all, to articulate what an A or a B means. The grades themselves are arbitrary and mean nothing in terms of personal achievement and only make the lower grade achievers give up on learning anything.

This UK BBC documentary, The Classroom Experiment, covered many common traditional teaching habits that actually do harm rather than good in education, including grades:

A shifting agenda

An increasing number of educators are agreeing that:

  1. Personal creative processes should replace fixed content delivery and
  2. meaningful comments from both peers and teachers should replace meaningless grades

The iPad is both a personal creative device and a great tool for collaboration and documenting discussion. This is the basis on why and roughly how schools should push forward with 1-to-1 iPad integration.

USA Education vs. iPad

It is common for outsiders (like me) to picture America as:

  1. conservative (traditional and proud of their American way);
  2. security conscious (all ‘foes’ must be known and controlled);
  3. having a poor standardized public education system (Something the US is currently debating publicly – “Waiting for Superman

If true, all 3 ‘generalizations’ would have an extremely detrimental effect on introducing iPads in schools. Below is a personal view of how these 3 factors will impact on the success of iPads in transforming American education.

  1. The new mobile world needs new thinking (not conservative)
    I found a blog post, glowingly discussing the iPads potential to transform education and you might think I’d agree with it. But for me, most the writing and attached picture sum up all the obstacles facing iPad integration in the US. The article does mention collaboration and iMovie (specifically only in regards to FIlm courses), but essentially describes the iPad as a great note-taker, textbook and consumption device. That consumption is of the teacher’s education. In particular, the image advocates standardized education where one-size-fits-all and a teacher is the only source of learning. Here’s an indication of what I’m getting at in two images:

    As a simple starting point, american schools must dismantle the traditional classroom layout which isolates the students as mere educational factory products and places the teacher at the centre of all learning. This is simply not the way the world operates anymore.

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  2. The world no longer recognizes the carrot & stick external control.
    One of the driving theories behind 20th century education was the idea that given a choice, students would not want to be at school. This thinking led to the traditional carrot and stick approach, where rewards were offered for conforming to the teacher’s demands and punishments issued for breaking from the “norm.” The article mentioned above, also positively refers to how “schools can be in control of what applications are on the device as well as what students do with it.” This desire for control is only needed within the out-dated education model that expects students to conform to an education put upon them rather than expecting them to enjoy exploring and understanding the world they live in. If it’s the school’s education, a student might not feel a connection and avoid it. This is where external control is required. If the education is student-centred and demands the student prove themselves within an open-ended model, then the student can genuinely connect as best suits them and the control measures will be detrimental to the freedom and thus are not required. The iPad is a personal device and pushes a personal education agenda. The iPad is not a school device, ready to deliver an externally controlled experience of the world. Read this book for more info.
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  3. Poor education?
    Until the US reduces its devotion to 1 & 2, and stops trying to press a pre-written education into every american, then iPads will never be allowed to transform learning. As I’ve mentioned before, The professional and personal worlds we now live in are both personally curated and social. Young people now have these factors as normal life expectations and school systems that isolate individuals physically & academically will not seem relevant and will cause disconnect and continue to fail.

Science needs Art – Kids need iPads

IDEAS NEED VISUALISING – WHY STUDENTS NEED IPADS!

What does this mean for iPads in Schools?

In this second video, Ruben Puentedura explains his research into why particular technologies are successful (even over 200,000 years). In it, he shows that any technology will be successful long term, if it allows:

A) Socialising
B) Mobility
C) Visualising ideas
D) Story Telling and
E) Gaming!

Are you thinking, what I’m thinking? Yes, that’s exactly what the iPad brings to learning and why it will be successful in schools. The last 3 of those 5 are all about visualising ideas and immersing oneself in a concept using multiple senses. This is not only where extra engagement comes from but also true understanding (never forgetting).

Where to start?

It’s important that students visualise their understandings, both for their own development but to also aide their peers and gain a sense that what they are doing is for the better of others. It is this that develops real drive to learn, it does not just add ‘play’ to the learning environment.

Many Apps to choose from but here’s two:

2D

ANIMATION CREATOR HD ($4) : This app offers a great new way for students to prove understanding in an entertaining way that other students will in-turn learn from. Easy frame by frame animation that some student really like to beaver away at at the back of a classroom. I’ve see some stunning examples!

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3D

iMotionHD Stop-Frame animation Filming with “Auto-wait” shoot setting.
This is the most instant fun I’ve had with my iPad in 2 years! It’s a free app and really simple to use. You set the number of seconds gap between photos and then make slight movements of the objects in front of the iPad’s camera to create instant animations. It also has a manual mode for taking the frame shots one-at-a-time. It is simply brilliant! It could be used to comically or otherwise cover any topic and show you understand the process (great for Science) or story so you should be able to use this in any subject!
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EXAMPLE

Here is an excellent example from the TED Ed site, where a normal teacher’s lesson is given to a professional Animator. The result is stunning. This professional connection might change education but your own classroom versions will be of equal importance.

P.S Why does the title mention Scientists?

I feel a major part of the Scientific process is the final depiction of the process / concept / new understanding and this requires an understanding of how people think visually. The use of colour & shape, the position of key objects within a frame at any one moment, the direction of cameras & direction of film sequence determine whether a scientific idea is ever understood and passed around the world. This makes learning the visual arts as important for science students as for any. It is a commonly neglected part of the scientific industry and certainly in Science Education. iPads in the classroom can start to readdress this imbalance.

iPads in schools! They just play games!

20th Century pedagogy + iPads = Gaming

So, you’re in your classroom and annoyed that the kids are playing games on the iPads. You have devised a strategy and at random intervals, you ask them to double-click the ‘Home’ button to see the last apps used. Great! Well done on controlling the situation so they can get on with:

  1. writing their notes;
  2. Reading their e-textbook;
  3. completing their essay or
  4. ‘Researching’ on the Internet.

The only step forward you’ve really seen is the ability to use that Shakespeare app or Dissecting Frog app. You are also worried that the iPad’s ‘distracting’ tools and games are removing rigour from your teaching process.

The parents too, have complained that all they seem to see is game playing and maybe your school is considering limiting the apps allowed on the devices.

Well done on introducing iPads. But it’s teacher-centred pedagogy that encourages gaming, not their maturity level.

Now you have introduced a radically new and powerful learning device, you need to update your pedagogy to match it. The iPad is revolutionising education, not because it is replacing paper & textbooks or offering new gadget-style apps, but because it:

  1. returns power to the student to personalise the process;
  2. offers tools to collaborate quickly and smartly;
  3. allows for mobile, continuous learning;
  4. can bring about faster feedback;
  5. widens the possibilities with how to approach any task;
  6. Is a productive and creative device and;
  7. is unobtrusive to any learning space.

Why are these issues the most important?

Like the iPad, learning is personal

As I have previously mentioned, you can’t encourage the idea that learning is a lifetime occupation, if you centre your education delivery around the teachers. If you need to have a teacher to learn, then your learning must stop at the end of the school day. I have witnessed a number of classrooms and teachers having problems with iPads. In every case the classroom was teacher centred and generally students were reading issued text, making notes from lecturing and definitely all working at the same task in the same way. In these teacher-centred environments, any iPadding at home will consist of mainly gaming as only a teacher-issued piece of structured homework could possibly indicate that home was a place to be productive with an iPad.

This is not what the iPad was designed for. Even outside the realm of education, the iPad was only designed to be personal and this should be the only approach when considering how one learns with or even without an iPad. Any approach where the iPad is a paper or textbook replacement, within these traditional teaching methods, wastes 98% of the iPad’s power to reinvigorate education for a new century.

Solution: Stop asking the class to do the same thing and you’ll (nearly) remove all gaming.

I’ll cover the potential for gaming itself to advance learning in a future post, but for now, you need to

  1. Only consider the specifics of what you want your students to understand;
  2. Pose questions that demand the students link aspects together;
  3. Set challenging work that asks for all the required detail but;
  4. Offer almost complete freedom in how they prove their understanding; (see Student apps)
  5. Encourage creativity & fun in all student output. This will result in genuine rather than imposed engagement.
  6. Often encourage the production of a “learning product” that their classmates  might utilise in the future.
  7. Issue the learning objectives to engage and inform peer assessment. This makes assessment against the original objectives more meaningful.

When students are working on a creative project of their own design that will prove to the teacher just how powerful the iPad can be, then genuine engagement in learning not only takes place in the classroom but returns home with the iPad and will often continue. Tactics like these, readdress how the student views the iPad’s capabilities and in doing so, reduces the desire and time for gaming.

A 21C Teacher in a 20C School

I teach to the exam. There, I’ve said it!  After all, doesn’t everyone smile when the student gets an A grade? Isn’t graduating what’s life’s all about?
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But what does A mean?
It means that when given:

  1. An exam date;
  2. A fixed list of topics and themes;
  3. Last minute, panicked revision;
  4. A table and paper in a large silent hall;  ..the student can perform! Wow!

Thank God, life outside schools and every workplace is both silent, organised in straight rows and has no technology beyond the pencil! Thank God working life only means working alone within fixed boundaries. ….Oh that’s right, it’s not. And many of these A grade students prove to be useless when given any creative challenge in a real workplace scenario, something universities and employers complain about. Fortunately most develop many skills outside school that allow them to cope.

Solution: Make the exam the side-project

One joy of working in this crappy system of 20th Century factory education is that now with the Internet and video I can record each of my full-year courses’ exam lessons into about 4 hours! Yes, 4 hours and yes, it’s the full course of teaching! See this for details.

The direct teaching of the exam is now outside the classroom. I can ask them to complete an amount of the course by a certain date and check this with traditional assessment while they spend all the class time working on a related project of their choosing and design. If there’s a practical element to the course then all projects and time can be based on this practical work, within the context of a real-world scenario.

These projects can be long, the whole year for all I care! They can also work in groups if it suits. As long as the project is engaging for the student and they take real ownership over it. They should also set their own check points to monitor their own progress. Ownership, creativity and variety is what the iPad does best. Hopefully the project connects directly with the outside world directly. I like to pitch the possibility of making money in any area using the internet. For example, any student can publish a book for free.

Examples: (Off the top of my head)

  1. Biology: Produce a set of videos covering the relevant experiments to compile in an ebook to sell online.
  2. Geography: Film a documentary on the local geography for the school to use.
  3. Computing: Make $million with your first iPad app!!! (I heard the “Pocket Whip” app was making $30,000 a week and it doesn’t do much!)
  4. Mathematics: Learn how to produce a website of embedded web-based Maths tools that your peers need for the course you’re all doing.
  5. English: Publish a short story on Amazon that contains the same themes as X.

Conclusion

The important thing is that they are engaged in your subject and see the exam as an unfortunate extra rather than the whole reason for school. If they need to learn how to do something during their project, they find it themselves on the internet  (this is what they should do, it’s what we do!) or if the teacher can help then great, as the teacher now has time to work one-to-one!

What is true mobile independent learning?

5 teaching classics I won’t be using next year. 

1. Classroom Projection

Have you ever been to the cinema to watch a kids movie? A multi-million dollar Hollywood budget is not enough to keep every eye on the screen! So why would I bother to use this form of delivery with 30 teenagers? If they all need to see something then like “real” people do in the “real” world, I issue the link and they watch in their own time. Independent learners find it frustrating to be told to stop their schedule for something. Dropbox sharing and Twitter/Facebook Groups have replaced the need for me to project anything except, ironically Hollywood Film clips (copyright) but many can be found on Youtube and your school system might stream video files to the mobile devices…maybe? I don’t use film clips.

2. Homework

Homework is proven to damage family life but really there’s no such thing for mobile learners who manage their own work schedule. My results have been much better and of higher quality since I offered “Flexitime” to all my students. Learning objectives are set and a timeframe issued, end of story. Students enjoy the freedom and feel far more obligation to get the work done. It is now after all their work, not mine.

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3. Worksheets

One-size-fits-all content delivery allows for no creative thought and makes no sense in a mobile world where information is everywhere, anytime. Worksheets as a control mechanism also only made sense in the factory model of education in the 20th century. If the content of 6 worksheets can be covered in a 3 minute documentary, directed and written by the students then…worksheets…really?

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4. Textbooks

RestrictIng and not conducive to either creative or collaborative thought and process so….no textbooks. All school material is available online, so no need for them either.
Online, It’s also often more recent, relevant and entertaining too.

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5. Whole Class discussion / teaching

Talking content or concept to a whole class never includes or engages everyone in the room regardless of class age, intellect of character so ….no. All content delivery done through Flipped classroom setup to ensure 24/7 availability. I already have students watching lesson videos at midnight because…”that’s the way I roll, sir!” A discussion should be meaningful and to be so, needs to be with a small groups or one-to-one only. Flipping the classroom immediately gives the teacher and student a more meaningful learning environment.
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I have discussed these ideas with colleagues and often when they try to argue, for example, that class discussion can work, we do eventually have to agree that there’s always one not listening and to say that most benefit is just not good enough. We are not employed to teach “most” of the students. In general, the overall idea that because we were bored and controlled at school, then current young people will be ok just isn’t going to work. Lets all start to learn and collaborate in the ‘real’ world we actually live in.

IPad = Flipped Classroom Made Easy

Yes, the Flipped Classroom (Video lessons watched before class time) is a fashionable topic but whilst there’s still chalk-and-talk together with standardised testing I feel I must continue to push it. And no, it’s not just chalk-and-talk in disguise. It creates a whole new learning environment for the student.

I haven’t taught a whole class for 6 months! All my teaching is now one-to-one and not surprisingly, my grades are soaring. In the classroom I only teach individual students the specific points they highlight as unclear after watching the video lesson and I monitor progress on the projects they’ve designed to prove understanding of the content. This I’ve done within a traditional exam-based school structure and have students who are not focused on grades but more on what they can best do with their time at school, especially now that the time is very much theirs not mine.

Flipping my classroom has changed my career. My job’s more fun, the students are happier and scores in the tests, I unfortunately still have to dish out, improved vastly and immediately. Although, be prepared for the students to be slow to adapt to the autonomy of running their own time, it might take 3 or 4 weeks to get fully engaged with managing their own education!

Why should all teachers flip their classroom?

Online videos should replace all whole-class teaching because:

  1. Not every student listens to teachers when surrounded by distractions
  2. Students understand at differing levels when lessons are one-offs
  3. Some students need the teaching at a different pace (both faster or slower) to what’s delivered in the classroom. (Solution: Pause and rewind video)
  4. Students generally concentrate when watching a video on their own.
  5. Some students miss the lesson in question and would never ask a teacher to repeat a lesson.
  6. Teachers moan about time pressure and this returns all lesson time to tasks and one-to-one follow-up (I’ve now got so much time, I’m not sure what to do with it!)
  7. Autonomy is returned to the student who can watch the lesson when it best suits their own schedule (teachers rarely allow for all the other commitments in a student’s life)
  8. Even whole-class ‘discussion’ (as apposed to teaching) excludes the shy, the bored, the under-prepared students.
  9. The iPad whiteboard allows for paused-recording-setup, meaning all the teacher’s time writing, typing, finding images, drawing diagrams, loading web pages & even thinking is removed from the final lesson and everything in the video seemingly appears on-demand. (I’ve reduced one annual course’s content delivery to under 4 hours!!!)
  10. With the teaching online, my students discuss amongst themselves in the online class forum, adding comments both in and outside the classroom, often solving each other’s issues without my input. My students are free to watch it at home or in class but can also use all the class time to prove understanding in a way that’s personally interesting to them. I set understanding goals but the output is all down to them.
  11. One-to-one explanation is superior to reading large amounts of written text and is more successful with the majority of these Generation Y and Z students. Some teacher’s have told me they’ve “Flipped” already because they ask the students to read the textbook for homework. That’s just not the same and the teacher in question still does chalk-and-talk because he’s not confident the students fully understand from the prior reading!

So here’s my workflow for those who are interested

WHAT’S NEEDED?

1. YouTube account (stores the videos with controlled access)

2. Explain Everything (iPad app for recording iPad screen as Whiteboard – it’s the best of this type of app available – See bottom of page)

3. A Learning Management System (needs to announce videos to class and allow for commenting / forum – I use Facebook groups with my senior students -see my Help Docs for FB setup)

STEP 1: Online Account setup

Having a google/gmail account does automatically give you a YouTube account but you have to login to YouTube specifically to activate the video storage. So first login to YouTube using a Google (Gmail) account using a browser like Safari/Chrome/Firefox.
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STEP 2: Recording a lesson

Now open the Explain Everything app.

Have a practice with Explain Everything. There are some features that take a bit of getting used to, such as:

  1. the pen marks become objects when you click on another tool and must then be deleted as a whole rather than rubbed out which you can only do whilst still drawing.
  2. Teach using a number of slides (like PowerPoint) as each slide is stored as a separate part of the recording meaning you can return to the lesson and re-record just slide 3, for example, if it’s reported as not being very clear. Then upload the video again with all the slides stitched together.
  3. Get used to hitting the Pause button. If you can’t think how best to say something, need a picture or need to draw something then Pause!
  4. Don’t worry too much about it being perfect. The students like the little mistakes so have a bit of fun!

There’s a few more things, so have a play.

STEP 3: Uploading the lesson

When you’ve finished the last slide in a lesson hit the Camera button in the bottom right-hand corner of Explain Everything and select Youtube.

Login using your Google account.

Name your lesson using a system like “YEAR/GRADE – TERM/SEMESTER – COURSE – TOPIC”. This will make organising videos with YouTube account easier later on.

Choose “Unlisted” to keep some control over who sees your lesson. DO NOT choose “Private” as this demands the student have a Google account and you have to individually grant each account access to the lesson!

STEP 4: Publishing to students

Once uploaded, click the button to “Copy link to Clipboard” and move to your LMS course page to paste the link for your students to access. (I use Facebook with most my seniors)

STEP 5: Your new classroom

Now consider a small number of tasks the students could attempt (if they can’t think of a project) to prove they understand the video or a number of videos. Examples include: making 3 minute documentaries, animations, even their own “better” Explain Everything video! These products can then also be posted on the LMS for peer review.

It’s amazing how easy tests become when the students have been this connected and autonomous with the content. These videos are then available all year and of course very useful revision the night before the test!

Should I use the ShowMe or EduCreations app to do the same thing?

My answer is No! There are a number of apps like these that send the videos to only their website for storage. They are hoping to become the one-stop video sites for education. The issue is that Youtube is known by all and accessible by all. Believe it or not, both the apps websites use Flash (unplayable on the iPad normally) and all students need the app to see the videos on their mobile device. Youtube means you retain control of who sees it, you know everyone can see it and this will require no further technical setup or app awareness.

It keeps things more simple and you can also just keep the lesson as a MP4 file on your computer. Another option not available on the other apps.