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Games to Ignite Brains

7439512656_04f88d7461_zHow about this for an idea? Your learners can game when they want at any moment during class. I know it sounds a bit crazy, so let’s put some structure and reasoning around it.

I’ve outlined in a previous post, my findings that quite obviously, the moment that any individual learner is ready to listen, read, watch or even learn will vary. To expect any class to turn up at a scheduled hour and fully engage in the same learning activity is literally treating them like products on a factory line and not the humans they enjoy being. Photo Credit.

I have 2 daughters, both brought up by the same parents who approach everything in life very differently. Why would we expect 30 young people form different life situations to behave and have the same needs for an hour?

e1yeaWhen I regularly divide my classes into groups, I often notice that a number of the groups have a member who seems distant or unengaged and I wonder how I can energise these kids to engage with the group or task during the short time that I’ve got them? (I teach in a high school still restricted by segregated, hourly subject lessons) Most of my class activities involve an element of problem solving. Examples might be, How are we going to reduce cyber-bullying in the school? What do the students need in a school app? Or even, How can I start my music career in New Zealand? It is the problem-solving part of the brain I want to activate in my students who are not in that frame of mind when I need it.

The other day, I noticed one of my daughters playing a puzzle type game on my iPad. It was obviously challenging and often frustrating but she kept at it regardless. The game was direct problem solving and my girl was deeply engaged. It was then I had an idea. If any learner who found themselves disengaged from a school task had permission to select from a list of problem-solving, “brain igniting” games, it might mean they return to the task more energised to tackle it or suggest other solutions.

Initial Trial.

e1ybfTo carry out an initial trial, I projected a problem-solving game on my board and invited individuals to have a single turn to complete the puzzle/level. After 2 minutes, pairs were coming up to have a shared turn. This turned into small groups and after 10 minutes had 8 people competing to make suggestions for the next move. What I noticed was that these 8 were not a normal grouping within the class but had selected themselves to share an experience. This had an immediate effect on the dynamics in the class. I have found that after this exercise, new pairings started appearing in the class and it definitely made it easier for me to suggest new groupings without any backlash.

Class gaming rules

  1. Time Limit: A set amount of game play per hour or per week might be allowed but there would be freedom to select when that time was used.
  2. The games would be form the endorsed “Brain-igniting” list.
  3. All games would be Problem-solving
  4. Gaming progress (levels) could be reported to class to encourage collaboration between students that might not otherwise connect.
  5. New Game teams are organised around individual’s favourite games

Class management

  1. e1yl0Ads: “The Games have too many Adverts!” Airplane mode (in the control centre) will remove most, if not all the ads that pop up.
  2. 2. Student suggestions – Students should be free to make suggestions for adding to the approved list. I think keeping it to about 10 will encourage more discussion in the class about solving certain levels. With too many games, the classes attention can become fragmented. Suggesting games for the list will give them ownership over their problem solving world.
  3. Students are allowed to connect over a game to discuss strategies to beat levels. This builds strong relationships which spill over into class tasks.

Brain igniting Games

So I set about searching and inquiring after entertaining puzzle games I could issue as an endorsed game list. These are just suggestions but will give you a starting point.

  1. VERY BAD CUBE
    VeryBadCubeiconThis game builds in complexity from the most basic of starts. Join all the cubes of the same colour. Sounds easy but had my classes connecting into larger and larger groups trying desperately to beat a level.
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  2. 2048
    T
    2048iconhis game is challenging and demands a little math. Same number blocks collide and merge into a single doubled number block. Trick is to not fill the board. Even my senior students play this by choice.
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  3. DUOLINGO
    Lduolingiconearn another language in a personalised, fun and accessible way. With an account, each student is automatically tracked and reminded to return to their 10 minutes a day if they forget. I’m learning Spanish along with the rest of my family!
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  4. 2 DOTS
    2dotsicon
    This game does not have a single solution for each level. This means it is less likely to bring students together but does quickly get an individual’s brain working. This too nicely grows in complexity and is good for the quieter students to work on alone.
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  5. THINKROLLS
    TThinkRollsiconhis is good for younger students but fun for all. A constant rolling screen of quick problems to solve before the character can continue on. My7 year-old daughter  played this game for much more than 10 minutes!
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  6. MOVE THE TURTLE
    moveTheTurtleicon
    This challenges with simple puzzles whilst teaching the fundamentals of programming. There are programming iPad apps but most allow kids to play games already made and Move the Turtle is the game itself and so is on my list.
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  7. POP WORDS
    popwordsiconThis is a great twist on the game Boggle. It has a individual time-pressure game where you try to find words on the grid before your timer runs out. It also has a great puzzle mode where the letter tiles disappear when used to see how many tiles you can score with just one grid. This is great for building literacy skills and again naturally draws students together to find new words.
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  8. MEMNEON
    memneonIconThis is a bit different. At first you think it’s just a very simple memory game where you only have to remember which neon lights lit up for 5 seconds on a grid to complete a circuit. It seems quite tricky so you find yourself developing your own strategies for remembering which lit up. I even started remembering shape names to jog my memory. This really gets the brain working hard.

Team building

Sometimes we consider the term team-building as only something employers organise. I’ve found this to be powerful in my classes, especially with boys, who are often less social and likely to work well in new teams. You may have heard of Google 20% time, well this is an endorsed form of team-building / brain ignition time. Give it a try!

EXTRA LINK: Games are good for you

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An End to “21st Century” Learning Tools

21C Learning Tools-ipadwells

Digital Learning Tools and Modern learning technologies

Digital learning tools are seen by many people as those tools that are in some way different to other learning tools and need to be treated and discussed as such. “Let’s go to the digital learning zone” or “Now it’s time for class to use their iPads” are common announcements in many schools. Maybe we should stop saying digital, 21st Century and modern. I wonder if this mindset might be damaging to learning.

What are the issues?

baby on iPadIn the developed world, Digital technologies are embedded in all life experiences and ‘embedded’ is the key term here. Many schools set themselves apart from this life by making these latest learning tools somewhat mystical or special. Schools purchase class sets of iPads or Chromebooks and then allocate time slots for their use. Lengthy deliberations take place before Youtube or other social-media is permitted into school sites. Draconian blocking policies are written regarding the specific apps learners are or are not allowed to use in school (here’s an app kids use to get past the blocks). Punishments are organised for those learners found “off-task,” a judgement of “bad choice” applied to the student that is never applied to the teacher who designed the task being avoiding. Teachers do have a tendency to design tasks that they would enjoy or that work for their own way of thinking. On this matter, I would advise teachers check out Universal Design for Learning and the work of Katie Novak, Ed.D.

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The development of computer labs or “iPad hours” is something that whiteboards, pens, books and other learning tools never experienced. Many schools are still isolating digital experiences as something special and separate to the ‘norm’. This appears strange to the so called “digital natives.” They are “natives” not because they are naturally expert but because they have not experienced a world without regular contact with digital technologies, such as digital TV. What takes place in the digital lives of these ‘natives’ is routinely unspectacular and only commands the same level of interest as any non-digital thing they might do. This does not stop schools and institutions reacting to those more extreme stories that hit the headlines or become staffroom gossip when deigning policies and procedures.

Individual teachers too use their personal fears or lack of confidence with devices and technologies, such as cloud computing, to restrict the opportunities of the learners in their charge. The format for learning that is most comfortable to the teacher can reduce the depth some students might reach and standardisation is still seen by many teachers as the only manageable way to assess the learners.

How did “digital is separate” develop?

Perspective

old-computerI think this derives from the experiences the teachers had when schools made the transition to using digital tools, a transition young people today never experienced. They never had to wait 10 minutes for dial-up or a ZX Spectrum game to load! I try not to be amazed when some of my students are sketchy about what exactly a CD is. The students so often seem surprised by viewpoints (often hostile) that schools develop towards digital tools. Although there are many individual exceptions (I know many personally), it might be that the generations that did not enjoy playing with digital technologies as young people, don’t have as friendly or playful a relationship with them and thus take much more cautious and smaller steps. Photo Credit

Costs

The cost of these tools is also a complicated issue. I have heard many discussions about how buying an iPad is not like buying a pencil.  There are many examples, such as this one, where schools prioritising the need to make access to digital tools as ubiquitous as pencils and paper, find ways to fund them, even when serving the poorest communities. Cost is often used as an excuse to bolster the preexisting reservations held by the adult school community rather than be an absolute obstacle itself.

Primary vs. Secondary

The primary / elementary sector are doing better at making a more life-reflecting adoption than secondary / high schools. It showed recently when it was reported at Ulearn, the biggest New Zealand education conference, that only 15% of delegates discussing current best practice were from the secondary sector. Why is this? I have much experience in training secondary school teachers to say that the power base they wish to retain as masters of their own subject silos, encourages them to shy away from any tool or pedagogy that might readdress the balance of control over the learning in the room. It doesn’t help that the universities are often as silo’d and traditional and demand more traditional preparation and evidence of learning.

Managing mindsets

window BrainstormAlthough the pace to adopt digital devices is relatively rapid and there seems to be various understandings that they are either necessary or seemingly ‘ the ‘thing to do’, I wonder how schools will manage the mindsets of teachers and parents to not treat them as the only tool required or a special set of tools to release at particular hours of the day.

If schools continue to treat these tools differently they risk operating a school environment that becomes alien to the students and thus harder to learn in. Young people have expectations regarding the ubiquitous nature of these tools and do not view them as special but just part of doing anything. A recent example of this was when my BYOD class showed far more excitement that they could write on the windows to plan their project than the fact that a video documentary was an option for the outcome.

Not special but expected

I can tell you one fact and that is that learning does not happen just because you’re holding a device or connected to the internet. In fact the reasons why successful deeper learning takes place have never changed, regardless of our rush to be excited about the web, social media and iPads. Young people don’t want to do everything on devices but do have experiences or witness examples daily of their effectiveness for communication, active learning and creativity output. Young people understand digital tools as a constant option on a Smörgåsbord of numerous tools to carry out all sorts of tasks both in life and for learning. All tools offer potential, the trick is to keep an open mind and not treat one tool differently based on one’s own skill set or experience.

This post is part of a #ebookNZ project organised by Sonya Vanschaijik and being co-authored by a great set of New Zealand based educators for Connected Educator Month – Click here for details

Big thank you to Beth Holland (@brholland) for giving me feedback and advice on this post before publishing. Checkout her work at edtechteacher.org.

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The Connected Classrooms Challenge

i4S-The Connected Class Challenge

EXISTING SKILLS

How might we develop young people’s obsession and engagement with social media and texting into a deep desire to learn and create together?

My first thought is to ask why people become so obsessed. In my digital citizenship programme, we cover social media addiction and why it effects people of all ages. One key issue is that when a post or message is sent into the system to people who can’t be physically seen, the unknown amount of time it might take for a reply keeps people watching. We all want to be appreciated and of course “Liked!”

HOOKED ON CONNECTIONS

People get locked into a “have I had a reply or a like yet?” universe and they develop habits for needing connection & recognition. Rather than worry and scorn, this might be a situation teachers can use to their advantage. I’m always keen on students working in teams for everything they do – Yes, an author might write a novel alone but they still need an editor and publisher to finalise it.

CONTINUOUS REFLECTION WHILE WORKING

connected-ClassesMy observation of teamwork in many classrooms, including my own is the lack of space and time for each member to contemplate what another has said or done. There’s often a rushed atmosphere of trying to get the work done quickly. More ongoing reflection from each member can result in higher quality outcomes. It is often the case that someone shy in public is confident online and this has a lot to do with the extra time they have to reflect and consider their responses. Social media creates a more level playing field where the more outgoing and confident are less obvious and the quiet can contribute fully.

THE CHALLENGE (C.C.C)

One idea to combine the positives of remote connection in social media and productivity at school is to physically separate team members and organise projects over 2 or more classrooms. Students from different rooms or even schools come together online to use their well honed social media and texting skills to build a more professional 21st Century view of workflow. It’s important to highlight to young people that these tools and systems are being used by adults to carry out projects around the world and that in many occasions this connects people in several countries.

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Yes, this is an iPad photographing an iPad filming an iPad – normal in my existence!

At first, you may have to allow a little more time for a project you normally carry out in one room but the students will develop these skills in a productive sense and experience the need to allocate roles and work efficiently. The students love feeling connected to the world outside the classroom, even if it’s people next door!! I also find they read and ‘listen’ to each other more intently due to the nature of these communications.

I can highly recommend it for some projects. It helps keep things fresh and connects both students and teachers. I suggest the teams ensure they are putting together a ‘package’ of all media types they can publish or present to both classrooms online. Another reason for trying this is that a teacher confident with technology can join their classroom to a less EdTechie teacher and help with the learning process. The irony is that social media removes much of the social distractions evident in face-to-face interactions. After some initial excitement, the communications eventually become more considered and task focused.

OTHER THOUGHTS & IDEAS

Don’t necessarily subscribe how they produce output or communicate. If they’re obsessed with Snapchat then have them sketch ideas with it. It will educate them into seeing anything as possibly productive and not just frivolous.

How about 4 teachers specialising in each of 4 rooms as mentors for Leadership, Research, Technology & Presentation. Each student team members are also divided into classes along the same lines. The teams can then rely on their team’s specialist knowing they have a mentor in their specific role.

Have one room speak a different language and use either Apple or Google’s translation tools. It’s good preparation for world collaboration. (I personally have sent several tweets recently in French without speaking a work myself!)

Evernote is also good at sharing all media types and having shared work spaces. It’s also cross platform too.

Google might be my preference but if you understand iCloud well and the devices are logged in. Then sharing video, photos and docs is already build into iPads and Macs.

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The First 5s with iPads

This is just a quick nod to my EdTechTeacher friend Beth Holland, who has written another excellent post updating ideas around what teachers might do in the first 5 hours, days and weeks with iPads in their class. The original post can be found here on Edutopia.org.

Beth and the EdtechTeacher team are an excellent source of ideas and inspiration. Beth asked me to update my infographic for the post and so here it is:

i4S iPad First 5 v2

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Teacher’s iPad 2015

iPadWells iPadDuring this coming academic year, the iPad will celebrate it’s 5th birthday. I decided to take a look at my own iPad and what systems, apps and activities fill up my school day as an iPad teacher 5 years on. I’ve produced a breakdown of my home screen and realised it can be summarised in 5 points.

  1. Being relevant as a professional
  2. Being relevant to my students
  3. Collaboration with students
  4. Collaboration with teachers
  5. Production of Interactive material.

My teaching emphasises the fact that I’m still a learner and still creative. I overtly discuss this with my students every week and showcase my own productions amongst their various presentations. I also showcase my collaborations with other teachers and the fact that reflecting on my professional life on my blog is important to personal growth.

I’m very proud that creative writing, Music, Art, Media and Coding all have a presence in my iPad teaching. You’ll also notice that each of the major social websites are utilised for different reasons.

I hope it helps some teachers new to professional iPadding. For more information about how I use the apps, use the search facility on the blog.

i4S 2015 iPad

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Why recommend the iPad for schools?

ocKids-iPadThis blog is nearly 2 years old and I thought it was time to revisit the reason for its existence. I am still teaching 11 to 18 year-olds everyday in BYOD classrooms (not iPad only) and can claim a significant experience in the various pros and cons of all types and brands of devices. When I’m considering which students are supported the most in their learning by their device, I still conclude the iPad and its eco-system is my recommendation for handling the full breadth of activities and opportunities undertaken in 21st century schools.

I do appreciate that during the last 4 and a half years it has become fashionable in education to proclaim “the device doesn’t matter” but each week I experience a at least one moment where it does.

10 Reasons why I still recommend iPad

Issues 1 – 5  – Tablet format over Laptop

  1. Filming
    filming-iPadThe first one is easy and takes into account that an individual learner’s ability to film and edit, either to learn or reflect on learning is such a important tool these days that the device must be able to be used as such. Young people live their lives through instant access and ability to take photos and videos on the move. This is where my students on laptops and Chromebooks are left stranded at their desk. Photo Credit
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  2. Active learning
    outsideIt’s not only the resulting photos and films that come from tablet devices but that the learners can be on the move so easily during the process of learning. This extra flexibility that the tablet format offers my students allows them to move from inside to outside as they need, often on the spur of the moment . My students work outside for both the sake of the project requirements and/or that of just comfort. It’s often highlighted that if a learner’s not comfortable, they wont learn.  Photo Credit
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  3. Touch
    drum machineWho said you can’t teach both programming and digital citizenship with drum machines? I do. Be it a sliding control, a drum pad or an paint effect, the learning opportunities that touch offers far outweigh any outdated argument that young people can’t comfortably type vast amounts of text by tapping the screen. After all, they tap 30,000 words per year into Facebook alone, mostly on the phone! Touch offers a much more connected, real & enjoyable experience during activities. It often removes from the mind the fact that tech is even involved in the process.
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  4. Tilt & Flexibility
    spiritThe iPads ability to physically replicate so many tools in the hand, such as a spirit level, microphone, test tube, moving paint, bouncing ball and any number of physics experiments, never mind the wow factor of green screening on the move also means the laptop student is left to imagine and not experiencewhat physical effect one thing might have on another.
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  5. Augmented Reality (AR)
    iPad-ARAR is already becoming a major feature in education and iPads have made a great start with a a number of great apps and systems like Aurasma and Layar. To make the most of these systems and also create your own, you need a device that can be held on the move. This has become a major part of my arguments for iPads over laptops. Photo Credit
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Issues 6 – 10 – iOS, Apps, eco-system  & learning opportunities

  1. Technology for all.
    6228914346_a84141e62d_qApple has always maintained the same philosophy. “We want you to be you, whilst we worry about the tech.” You may have read my many posts on kids’ programming and think I’m one of those extra-techie types but I have a strong argument for the fact that most people are ‘normal’ and not interested in how it all works. They want to get on being the artist, author or scientist they’d like to be. I have found my non-iPadding students having to do far too much research into if an equivalent app is available or which plugin they require to carry out a task. This slows down to learning process, causes frustration and has many of my students leaving their device in their bag and pairing up with an iPadder. Yes, Apple’s walled garden of a system frustrates geek types, but for the huge majority it means immediate productivity. Photo Credit
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  2. Advanced App store with education focus
    app store edThe average teacher and student needs as much support as can be made available when introducing or keeping up-to-date with using their devices to learn. Apple has always led the way with providing this support for education, highlighted by their organised, categorised educational app store. iTunesU has also become a major educational system for many schools and allows for the easy management of content whilst developing student driven programmes. iPads have the advantage of being the primary educational choice and in-turn have the educational app developers investing more time and money into serving schools on iOS.
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  3. Kid friendly code learning
    hopscotch screenYou may already know me as a supporter for kids learning to code. There is an international push to have all students learning this craft that forms such a central part of everyone’s lives these days. You can code on both Android and Windows 8 but only in it’s full advanced code form. If elementary / primary school kids want to learn how computers think and how code works, the iPad is still the only tablet offering apps, such as Hopscotch to learn how code works and has many on offer.
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  4. Teachers supporting teachers support Students supporting students.
    ipad-helpUnfortunately for the other companies, most teachers I’ve met and know have an iPad (except the really geeky ones). When it comes to professional development, teachers prefer to receive ideas and recommendations from other teachers. This has led to a much stronger knowledge base in how to get things done on iPads than that of other devices. In Education websites, blogs and in professional social-media chats, the dialogue around tablet use will be centred on what’s available for iPad and someone venturing out on this road will find the transition far more easy if holding an iOS device. Photo credit
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  5. Technical Management for Schools
    iphone_configuration_utilityNot my favourite topic, but for elementary / primary schools, non-BYOD and any school wanting more control over devices, apps and multi-seat licensing, Apple has now produced a suite of management tools that make this easy. I wont go into too much detail but check out the MDM and iOS8 pages for more info. The competition is far behind in this area, especially in offering educational multi-seat licensing for those apps you want every student to have.

 

Extra thought – Google Account is a must.

I thought I’d just add that in addition to the iPad, I do still recommend a Google account. The cloud-based document sharing eco-system that Google provide, along with Youtube makes it a must for handling the bulk of traditional documentation, whilst adding the sharing and collaboration tools. The Youtube is also a must of offloading the iPad video content. It’s just a shame that Google went with the business model when designing their Chromebook device, meaning people would require a 2nd camera device to carryout truly active 21st Century education.

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Conclusion

I write this from years of personal experience and yes, I know that there will be thousands out there who know one of the other systems inside out and will argue that it’s just as easy and flexible on the other platforms. My experiences tell me that the key difference is the amount of technical information required to setup quickly to learn on the other platforms. This takes time that many teachers & students are not willing to invest.

One issue I’ve noticed is that where elementary / primary schools are more likely to be flexible, innovative learning environments, as students enter high school, teachers, concerned with what seems like a long list of content to get through, are more likely to be demanding lengthy written work after hours of lectures. This drives them away from considering the iPad as the appropriate device. I would ask those teachers to take a real look at how the world and especially the young people in their classroom go about their lives. Look at how collaborative, active & flexible we all are these days and consider how your content could be accessed and processed rather than delivered and simple duplicated by the students.

For me, the iPad is still the device to get. It’s not just about business tools and apps, it’s about learning and this is still the are where Apple leads in tech. Education needs it easy and the iPad just works!

 

 

 

 

 

The Myth of Device fatigue

6660040845_df16b08be8_mMy wife came home the other day and started describing a new problem arising in her school, where students were claiming to be tired of using devices for everything. The students were apparently saying “Can’t we just do a lesson on paper today or you just teach us.” As she told me this, my wife didn’t notice that she was simultaneously picking up her iPad to check Facebook and that made me think.

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In my observations around my school, it’s those same students claiming device fatigue in the classroom that are not hesitating to turn to their device for ‘life updates’ as they leave that very same room. I would propose that it’s not fatigue caused by device use but that caused by the pain of trying to carry out conventional, 20th century classroom tasks on devices that are designed for a world that conducts itself very differently.

20BD (Before devices)

When I was a student and my teachers were handing out the standardised task to every student, I too remember asking, “please sir, can we do something different today?” I wasn’t asking that we not do something on paper, I understood that in those days paper was always going to be the prefered option, but that the challenge was different and looking back, any task that had me working with my peers was always more engaging but a rare occurrence.

Some classrooms don’t suffer

6660083573_140106428b_mI have evidence from my current workplace that two teachers teaching the same subject will share very opposite quotes from students on this topic. Whilst one shared with me that the students were tired of devices, the other shared that students were asking how the subject was ever interesting before devices. What makes the difference?

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Device fatigue would mean life fatigue

Touch screen devices of all shapes and sizes have become a part of our existence and the way we now conduct our lives is partly shaped by them. Why should education be separate from this. To focus on the positives, the combination of mobile device and social media has made young people experts in:

  • Sharing ideas and discoveries
  • Debating those ideas
  • Communicating in groups
  • Organising events and resources
  • Working on the move.

14183121963_78c1c34ffe_mSchools and teachers need to embrace this and design learning around these strengths rather than fight against them. They need to look at how the world now operates and not attempt to rein-in these developments as bad things and attempt to shape educational activities with outdated moulds. The world is moving on and learning has to do likewise.

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Many classrooms still use numerous approaches which do not reflect the practices the creative industries, businesses, universities or even individual professionals expect to see in their new recruits and don’t do much to prepare young people for the rapidly changing reality of life after school.

5 tips for avoiding claims of Device fatigue:

  1. Keep the learning Active. Ensure that at least part of the task involves moving around.
  2. Keep it Social. Kids must discuss their learning as it happens. Only through reflection will true learning take place. 
  3. Keep it flexible. Don’t prescribe the app they must use. Lay out your expectations but allow for individual expression.
  4. Keep demanding. Have high expectations and be clear about the depth of evidence required.
  5. Make it personal. Ensure the task allows the kids to personalise the result. Have them link topics to their own experiences.

Final Thought.

The western world is no longer paper-based, factory-based or slow-moving. please ensure your classroom reflects this.

 

Analyzing iPad Myths in Education

iPad MythsAre you still trying to fight for iPads in your school?

Many obstacles that iPad cynics attempt to put in place when discussing a roll-out are based on untruths, poorly research and/or out-of-date information. I was delighted when my Canadian Twitter friend and fellow iPad blogger, Steve Lai decided to join forces, as we’ve done before, to combat this dis-information that floats around the education profession worldwide.

This Post explains how to argue a Case for iPads in the Classroom.

A collaboration between iPad Educators:

Steve Lai (@sly111, Canada) and
Richard Wells (@ipadwells, New Zealand)

Preamble: This article is to support iPads in teaching. However, it is not to devalue the benefits of a great teacher. The execution of iPads in class is only going to go as far as the passions and mindset of the teacher allows it to. In other words, the iPad will never replace quality teaching.

MYTHS vs. TRUTHS ???

  • Who needs an iPad? My laptop can do everything I need in class.

    • Steve: “While it is true that the iPad cannot run programs like Photoshop, laptops can’t be used as cameras or while standing. A modern, active learning environment can be hindered in options by laptops. However, the large majority of common daily tasks (web browsing/word processing/email) can easily be achieved with the iPad. If you don’t need to perform high-end projects, you might find it possible to rely solely on an iPad. However, most of us will still need the performance of a PC some time or another.”lap-ipad
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    • Richard: ” The camera is the new pen. People of all ages have started using photos and video to do many tasks they used to do with pens, such as: photographing signs, posters, & whiteboards instead of taking notes. Taking selfies instead of writing postcards; making & editing video instead of writing essays. Laptops can not be used as cameras and so will find their usefulness in general education decrease over the next decade.”

      filming.

 

  • Teachers will no longer be teaching, students will just be playing

    • gamingSteve: “On the contrary, teachers will both be learning on the go and teaching what they learn. Professional development is paramount in keeping up with the latest trends in teaching, and that is no different when it comes to technology. While there can be review “games” students do on the iPad, they must have an appropriate reason to be utilized in the class. Most students will undoubtedly play plenty of games at home on their own time; they are not meant to be played in class. Instead, the successful iPad teacher is free to work with students one-to-one on the tasks after lesson delivery, and will facilitate the learning much more carefully, negating the need for the students to just ‘play’.”

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    • Richard: “The 21st Century has given the young person tools and services that offer a power to drive one’s own learning. Teachers nowadays need to consider their role and how much they are developing young people to either rely on them for each step or achieve a deeper learning from discovery, experimentation, collaboration and reflection. I try to design programmes that ensure students are not asking “what do I do next’ or ‘can you tell me how to do this’”
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  • iPads cannot play Flash
    • flashSteve: “In truth, there actually are apps that allow Flash to be played on an iPad, but the real question is why are certain people making this “issue” their argument against iPads? This may have been a strong argument back in 2010-2011, but these days, websites have adapted to suit the iPad. I rarely encounter websites that require Flash, and when I do, I just move on to a more updated one. HTML5, which plays just fine on iPads,  has more or less replaced Flash in the modern Internet, and is a very suitable alternative.”
      .
    • Richard: “Most computing & business these days is mobile & personalised. Adobe themselves have stopped developing Flash for all mobile devices to focus on HTML5. It is important to future proof your courses and reliance on Flashis risky. More importantly, it should be the students who are offered the freedom to experience learning in a more personal way. My students often show me newer tools, sites and apps that do the same job better.”
  • Students interaction will decrease; they will rarely communicate effectively with each other.
    • class ipadSteve: ” In groups of two or three, students have shown tremendous ability to work together on iPad projects. In my experiences, they have no qualms about sharing the actual iPad use, and, in fact, teach one another very successfully. Even in a one-to-one setting, students are willing to help each other when needed. When projects are completed, they are very excited to share them with the rest of their classes.”
      .
    • Richard: “Active learning increases the need for teamwork. The iPad offers opportunity for student driven learning and thus increases the amount of communication between peers as they create material and connect to learning outside the classroom too.”
  • There is no USB connection on an iPad: How do I save and import my files?
    • usb ipad Steve: “USB drives came in very handy a few years ago. They replaced the disk, and could fit much more storage. Students would hand in their assignments via USB. It was, needless to say, tedious to keep track of all of them! Nowadays, Cloud storage of files replaces USB drives. Using Google Drive, saves are instantly made, so students don’t need to worry about using (and losing) their USB keys. Another cloud storage solution that have become very popular is Dropbox. In fact, most productivity apps will already have Dropbox integration. With online storage, you never need to worry about losing that USB key. Need to transfer a file from one device to another? AirDrop is also a relatively new and easy way to do so.”
      Further reading:
      Dropbox for Dummies – Why you shouldn’t need your USB again
      AirDrop: iOS 7’s most important new feature for teachers
      .
  • You can’t easily print with an iPad
    • print ipadSteve: “Almost all new printers have wireless (Airprint and WiFi) printing. Most printers are affordable, some costing as little as $30. No, your laserjet printer from 2005 won’t be able to print off your iPad, but the next printer that you (or your school) purchase(s) will. Having said this, printing has become less of a necessity, as intelligent educators would rather have electronic copies instead of piles of paper.”
      .
    • Richard “There are many free tools and services that allow students to publish their digital work online. Thousands of schools are asking students to blog their school work and reflections. This publishing is important for a number a reasons and can negate the need to print. Teachers, parents and peers can comment on the work and I have my students offering praise and assistance. This more personal approach to feedback can also increase engagement. Paper still has an important role to play in education for a number of creative reasons but the one of them is not to duplicate the work from an iPad.”
  • Apps are expensive!
    • ipad costSteve: “Apps cost a fraction of what we used to pay for computer software. We understand that teachers don’t particularly like to spend their own money on apps since they do purchase a lot for their classrooms already. However, with proper research through online networking and word of mouth, teachers can purchase only the apps that are deem worthwhile. Most apps will cost less than your average latte at Starbucks. Before purchasing, say, a $10 app, talk to people who have used it, or read several reviews of that app in the App Store.”
      .
    • Richard: “All the essentials for a modern learning environment can be found for free. Students can film, edit, draw, write, publish, record, and share for free. Let the students do the work of discovering the best free tools and make that an important part of their learning – they’ll need it for the rest of their life!” 
  • The iPad is only a consumption device.
    • Steve: “While the common use for the public for iPads is definitely for consumption purposes, there is an ever-increasing amount of creation-type apps for iPad. The possibilities are literally endless using apps such as Garageband, iMovie, Sock Puppets and Explain Everything.  It is amazing to see students use their imagination to create projects beyond our expectations. The large majority of iPad owners will use their devices almost solely for consumption, but with proper professional development and encouragement, educators can unleash a sky’s-the-limit approach to what can be created with the iPad.”
      .
    • Richard: “Adults are often happy just consuming information but young people soon get bored. From Minecraft to Green-Screen filming, my students much prefer making things to express what they’ve understood from the teacher, research and each other.”
      Further Reading:
      Creation vs. Consumption: Which iPad user are you?
      Content Creation Apps

 

  • “iPads will be perfect for note-taking whilst I deliver my teaching”
    • Learning is not something that gets delivered. iPads, particularly in a 1-to-1 environment, allow a teacher to work with the students whilst they create their own approach to learning content and skills for life.
  •  “There’s no Microsoft Office on there, so why would I bother?
    • Steve: “Well, actually, yes there is, as of March 2014. The caveat is that you need a Microsoft 365 subscription to be able to edit documents. Some schools may offer their teachers subscriptions, while other teachers will need to decide whether or not the $99 annual fee is worth it. If they are already current 365 subscribers for their PCs at home, then using Office on the iPad will not cost anything extra. There are also apps of MS Office “suites” that you can edit all your MS Office files, such as Quickoffice and Polaris Office. Finally, Apple’s own iWork suite is now free for all new devices, and is a viable and more affordable alternative.”
  • iPads are too complicated to use with elementary age students
    • imovSteve: “Right: Grade 4 students created this green screen movie:
      My students are a prime example of how the above statement is not true. I teach students in an elementary school with a set of 16 iPads, and I have been impressed at the work that has been done with them. With proper instruction, students are eager to not only master the basics of what is taught, but also to go ahead and strive to exceed teachers’ expectations. This could be from the fact that the large majority of my students will have at least one iPad in the family already. But with the intuitiveness of age-appropriate apps, most students do not have difficulty with doing at least what is expected of them.”
    • Richard: “Adults often think some apps are not intuitive because they approach all new adventures with a lot of hesitation and fear of ‘getting it wrong’. Kids don;t suffer this hesitation and learn apps amongst themselves very quickly and are always willing to share their experience with other. Classes of any age students soon sort themselves out.

Conclusion

If you’ve made it this far then thanks for reading all our information and I hope it helps. In my experience, the central theme to any negative viewpoint on iPads is a lack of awareness of:

  1. Young people’s habits and practices since the birth of devices & social media
  2. 21st century priorities and that IT has become integrated in all life and not a separate school subject
  3. 90% of people don’t want a technical relationship with the device and want the simplicity that so many school technicians realise would remove much of their workload.

I would hope most schools and teachers have moved beyond fighting these myths but I know it’s not the case.  It’s worth noting that I work in  a BYOD school using all devices and can report that the teachers, students & technicians agree in our daily comparisons, iPads do just work more often and with more ease that all the others. They are also capable of achieving 100% of most students educational needs.

Thanks Steve for another fun collaboration and for all your work on the theme & images etc.

 

 

Photo 1: Creative Commons

i4S - APPSMASHING.005

Why App Smash?

i4S - APPSMASHING.001 Inspired by the last #1to1iPadChat , I thought it was time to post on the world craze that is App Smashing. The term App Smash was coined by the great Greg Kulowiec (@gregkulowiec) from EdTech Teacher fame. It is a hot topic in EdTech and obviously has its own Hashtag – #AppSmash.

What is an App Smash?

Content created in one app transferred to and enhanced by a second app and sometimes third. Preferably the final product is then published to the web – remember, digital presence is the new résumé (CV).

Reasons to App Smash:

  1. It demands creative thinking
  2. It demands more from the technology (value for money)
  3. It turns the issue of not having a ‘wonder app’ into a positive
  4. It removes any restrictions to take a topic as far as it can be taken.
  5. It often results in more engaging learning products
  6. It’s a fun challenge for ‘digital natives’

Key rules for successful App Smashing:

  1. Use the Camera Roll as your main conduit between apps
  2. Leave the app choice to the students
  3. Have a list of apps capable of smashing content together (See below)

Key Apps when App Smashing:

i4S - APPSMASHING.005

Examples I’ve used:

SMASH 1:

Comics Head + Explain Everything + Youtube = Thinglink This creates an online interactive poster that launches extra content using hotspots. i4S - APPSMASHING.002

SMASH 2:

Garageband + Soundcloud + iTunes = Student radio show Give your students a voice and experience great digital citizenship with running a radio show. i4S - APPSMASHING.003

SMASH 3:

Camera or iMovie or iMotionHD + Pages or Pic Collage = Aurasma Posters Make video creations more accessible to other students using Aurasma posters that come to life on the classroom wall ! i4S - APPSMASHING.004 For more examples check out Greg’s excellent presentation from last year’s EdTechTeacher Summit.

Watch me here chatting about App Smashing

I had the amazing privilege of being the first guest on Courtney Pepe’s show “The App Smashing Chronicles”. It was a great chat full of ideas. http://www.youtube.com/watch?v=qIiaCMjXmnE

Final thought

The challenge of app smashing keeps students on their toes and can increase collaboration between them. It adds a layer of creative problem-solving and also can lead to competition around out-smashing each other. The key when encouraging App Smashing is to make very clear the assessment criteria and ensure the students know that the final products will be judged on their effectiveness to prove their level of understanding and not just in their technical wizardry. Keep an eye on Twitter using the Hashtag #AppSmash for other ideas and apps too.

Other links:

http://www.edudemic.com/app-smashing-education/ http://edtechteacher.org/blog/?p=2191

Why & How to Green Screen in class

Green ScreenThis is my new must-have for all classrooms!

Finding interesting ways to evaluate, reflect and report on work and projects can be tricky. Many students struggle to engage with the reflection properly as it is often a dry, unentertaining end to any unit or project. But that’s where the Green Screen App can help. (How-to help sheet below)

Remember:
People don’t learn from experience.
People learn when reflecting on experience.
People learn more when they can witness their own reflection.

 

It’s not all about being Superman!

Hopscotch Green Screen reportBeing able to place moving images as well as still behind the student reporter / reflector makes the report far more engaging for the viewer. Any student work or objects can be filmed from all angles and got up-close to to show details. This footage will display large in the final product in a way that is not achievable in most other formats.

Making tiny reference points on your green screen (cloth) can also allow students to point at specific things behind them.

The possibilities are endless and can be used by any subject at any grade.

Ideas:

  1. Use the camera to simply record a computer screen playing a Youtube clip. Then interview the student about the clip.
  2. History footage is discussed
  3. The aims or process behind Art work is explained
  4. Students can analyse their own pre-filmed sporting performance
  5. Book reports can now include large shots of the illustrations
  6. 3D objects can now be walked around whilst they’re talked about
  7. School tour videos can include someone welcoming you to the school as the camera roams the site.
  8. Worlds built in Minecraft can now be toured with a tour guide pointing out features
  9. Still images can be used whilst a student narrates their own story.
    etc. etc.

Students who don’t necessarily write well or in-depth enough can be interviewed about their work, where teachers will often get more from them as they can tailor the questioning as details come up in the background.

Green Screen clothGreen Screen setup

The Green Screen app is made by DK Pictures (@DoInkTweets). It’s US$2.99 (NZ$3.79) and is a tiny price to pay as you only need green material on-top of the app purchase. Although the app allows you to select any colour, Green works best as it does’t interfere with skin tones. So far, I’ve only worried about having the app on my iPad and can record a whole class worth of reflections in one lesson.

 

HOW TO GUIDE

Here’s my how-to on producing the basic report with either still image or video backdrops.

Green Screen Helpsheets

 

Happy times.

Have fun reporting, interviewing and showcasing the best of the students output and projects.I run a technology department where our tech products from apps to robots to food can now be showcased in detail and given a face to regarding its creator. Evaluation is now fun for all.